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| systems:ps3 [2022/01/24 05:45] – updated instructions concerning installing firmware for the first time atari | systems:ps3 [2025/12/22 21:41] (current) – Add: Path to RPCS3 logfiles. grandmabetty |
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| ===== Quick reference ===== | ===== Quick reference ===== |
| |
| * **Emulator:** rpcs3 | * **Emulator:** RPCS3 |
| * **Folder:** ''/userdata/roms/ps3'' | * **Folder:** ''/userdata/roms/ps3'' |
| * **Accepted ROM formats:** ''.ps3'' ''.psn'' ''.squashfs'' | * **Accepted ROM formats:** ''.psn'' ''.squashfs'' |
| | * **Accepted folder extensions:** ''.ps3'' |
| |
| ===== BIOS ===== | ===== BIOS ===== |
| |
| <WRAP center round todo> | <WRAP center round todo> |
| Add other formats. Cleanup in general. | Add other formats. |
| </WRAP> | </WRAP> |
| |
| Place your Sony Playstation 3 ROMs in ''/userdata/roms/ps3''. | PlayStation 3 ROMs can come in many formats, disc-based, PSN and FIXME. Installation differs depending on format. |
| |
| PlayStation 3 ROMs can come in many formats, disc-based, PSN and that other one. They're all stored as multiple files inside of an over-arching folder. | <WRAP center round tip> |
| | PS3 games have a string of letters and numbers referred to as their title ID. For example: ''NPEB01393'' is the title ID for a PSN copy of Hatsune Miku: Project DIVA F. |
| |
| ==== Disc-based games ==== | Title IDs that begin with B are disc-based games; title IDs that begin with N are digital PSN games. |
| | </WRAP> |
| |
| Batocera accepts these kinds of PS3 games in the following folder structure: | ==== Disc-based game folder ==== |
| | |
| | Batocera accepts disc-based PS3 ROMs stored as folders in the following folder structure: |
| |
| <code> | <code> |
| ps3/ | roms/ps3/ |
| └─ Game name.ps3/ | └─ Game name.ps3/ |
| ├─ PS3_GAME/ | ├─ PS3_GAME/ |
| │ ├─ LICDIR/ | │ ├─ LICDIR/ |
| │ ├─ TROPDIR/ (trophy data) | │ ├─ TROPDIR/ (trophy data) |
| │ ├─ USRDIR/ (the main game data) | │ ├─ USRDIR/ (the main game data) |
| │ ├─ ICON0.PNG | │ ├─ ICON0.PNG |
| │ ├─ PARAM.SFO | │ ├─ PARAM.SFO |
| │ ├─ PIC0.PNG | │ ├─ PIC0.PNG |
| │ ├─ PS3LOGO.DAT | │ ├─ PS3LOGO.DAT |
| │ └─ (various other metadata files) | │ └─ (various other metadata files) |
| ├─ PS3_UPDATE/ (built-in firmware update, if applicable) | ├─ PS3_UPDATE/ (built-in firmware update, if applicable) |
| └─ PS3_DISC.SFB | └─ PS3_DISC.SFB |
| </code> | </code> |
| |
| ===== Emulators ===== | <WRAP center round important> |
| | Yes, the PS3 ROM folder name has a ''.ps3'' extension to it! Yes, you can attach extensions to a folder (they are just a part of the filename after all). |
| | </WRAP> |
| |
| ==== RPCS3 ==== | === SquashFS folder compression === |
| |
| === RPCS3 configuration === | From Batocera **v33** and higher, you can losslessly compress PS3 game folders as SquashFS images and still have RPCS3 read them as if though they weren't compressed at all! |
| |
| Standardized features available to all cores of this emulator: ''ps3.videomode'' | To do so, open up [[:access_the_batocera_via_ssh|SSH]] and run the following commands on your already installed disc-based game: |
| |
| ^ ES setting name ''batocera.conf key'' ^ Description >> ES option ''key value'' ^ | <code> |
| | **GRAPHICAL USER INTERFACE ''ps3.gui''** | Display the user interface\\ >> Off ''0'', On ''1''. | | cd /userdata/roms/ps3 |
| | **GRAPHICS BACKEND ''ps3.gfxbackend''** | Choose your graphics rendering\\ >> OpenGL ''OpenGL'', Vulkan ''Vulkan''. | | mksquashfs "Game name.ps3" "Game name.squashfs" |
| | **SPU DECODER ''ps3.spudecoder''** | LLVM used by default. Use ASMJIT if game crashes; then Interpreter (fast) if still crashing.\\ => Recompiler (LLVM) ''Recompiler (LLVM)'', Recompiler (ASMJIT) ''Recompiler (ASMJIT)'', Interpreter (fast) ''Interpreter (fast)'', Interpreter (precise) ''Interpreter (precise)''. | | </code> |
| |
| === First RPCS3 run === | For example: |
| |
| The emulator we use is [[https://rpcs3.net/|RPCS3]], the PS3 opensource emulator. It requires more resources than older systems, in particular you need a decent CPU with a Vulkan-compatible GPU for hardware acceleration. Games won't run correctly if you don't have GPU acceleration, please refer to RPCS3 [[https://rpcs3.net/quickstart|hardware recommendations on their website]]. | <code> |
| | cd /userdata/roms/ps3 |
| | mksquashfs "Little Big Planet.ps3" "Little Big Planet.squashfs" |
| | </code> |
| |
| When RPCS3 is run for the first time, it will ask to install the provided firmware from the BIOS folder (''userdata/bios/PS3UPDAT.PUP''). Do so. This may take a while, grab a cup of tea while you wait. When it's done, simply exit the program (**File** -> **Exit** or ''[Ctrl]'' + ''[Q]'') and launch a game again. This will need to be done for every new firmware released. This action can also be invoked manually by going to **File** -> **Install firmware**. | ==== Digital PSN games ==== |
| |
| === Run disc games === | PSN games were originally downloaded from the online store and installed onto the hard-drive. Because they are not disc-based games, some manual action is required: |
| |
| Once you have correctly installed the firmware in the previous step, you can quit the File browser (''[Ctrl]''+''[Q]'') and go in the PS3 system menu from EmulationStation. | - On the system list, press ''[F1]'' on the keyboard and click on **Applications** in the left sidebar. |
| | - Open ''rpcs3-config''. |
| | - Click on **File** -> **Install Packages, Raps, Edats**. |
| | - Navigate to and install the PSN game's PKG file (usually the larger file, this may take a while). |
| | - Repeat the process for any additional licence/DLC files (RAPs, EDATs and other PKG files). |
| | - Right click the installed title and select **Copy Info** -> **Copy Name + Serial**. |
| | - Once that's complete, use ''[Alt]'' + ''[Tab]'' to switch focus back to the file explorer (if we quit out of the application, the clipboard is cleared). |
| | - In the file browser, click on **Share** and navigate to ''roms/ps3''. |
| | - Create a new text file titled after the game's name followed by the ''.psn'' extension. For instance, ''Scott Pilgrim vs. the World.psn'' Pasting the clipboard's contents here and erasing the serial number may be faster. |
| | - Open this as a text document and enter the game's ID code in a single line. For instance, ''NPUB30162''. Pasting the clipboard's contents and erasing the name may be faster. ''[Ctrl]'' + ''[S]'' to save the file and ''[Ctrl]'' + ''[Q]'' to exit. |
| | - ''[Alt]'' + ''[Tab]'' back to ''rpcs3-config'' and exit out of both the ''rpcs3-config'' and the file manager by pressing ''[Ctrl]'' + ''[Q]'' two additional times. |
| | - Update your gamelist to show the added PSN game. |
| |
| PlayStation 3 games are installed as ''.ps3'' directories. | The PSN game will be installed to ''/userdata/system/configs/rpcs3/dev_hdd0/game/<GAMEID>'' and the userdata to ''/userdata/system/configs/rpcs3/dev_hdd0/home/00000001/''. This is subject to change in the future. |
| |
| On the first run of each game, RPCS3 will be compiling PPU modules again. | Here's an example text file (which can be downloaded) that can be placed in ''rom/ps3'': |
| | |
| === Run PSN games === | |
| | |
| - Install the game from pkg files in ''rpcs3-config'' | |
| - Create a text file in ''roms/ps3/'' with a ''.psn'' extension. The contents of the file is the game's ID - for example, Scott Pilgrim vs. the World (which won't get out of demo mode unless it's running from the proper folder) would contain NPUB30162 in the PSN file. | |
| |
| <code - Scott Pilgrim vs. the World.psn> | <code - Scott Pilgrim vs. the World.psn> |
| NPUB30162 | NPUB30162 |
| | |
| </code> | </code> |
| |
| And that's it. I added an extra line to the English version of the PS3's system text to explain it. | For this example text file, the resulting folder structure would look like this: |
| |
| === Folder compression === | <code> |
| | /userdata/ |
| | ├─ roms/ps3/ |
| | │ └─ Scott Pilgrim vs. the World.psn |
| | └─ system/configs/rpcs3/dev_hdd0/game/NPUB30162/ |
| | └─ (the game data) |
| | </code> |
| |
| From Batocera **v33** and higher, you can losslessly compress PS3 game folders as SquashFS images and still have RPCS3 read them as if though they weren't compressed at all! | ===== Emulators ===== |
| |
| To do so, open up [[:access_the_batocera_via_ssh|SSH]] and run the following commands on your already installed games: | ==== RPCS3 ==== |
| |
| <code> | RPCS3 [[https://rpcs3.net/blog/2018/01/23/rpcs3-2017-wrap-up-a-stunning-year-of-progress/|(Russian Personal Computer Station 3)]] is an experimental emulator for the PS3. [[https://rpcs3.net/about|Founded in May of 2011 by DH and Hykem,]] its development has been steadily increasing in activity over time. It's pretty much the only PS3 emulator that can consistently run most commercial games. |
| cd /userdata/roms/ps3 | |
| mksquashfs "<game name>.<folder extension>" "<game name>.<folder extension>.squashfs" | |
| </code> | |
| |
| For example: | It requires more resources than older systems, benefiting from a decent CPU and a Vulkan-capable GPU for hardware acceleration. Games won't run correctly if you don't have GPU acceleration, refer to RPCS3's [[https://rpcs3.net/quickstart|hardware recommendations on their website]]. Here's a cool benchmark table: https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 |
| |
| <code> | With that said, this is still an **experimental** emulator, and most games have issues (even if minor). Consult its [[https://rpcs3.net/compatibility|compatibility list]] first before making any reports. If one of the games is marked as "playable" on the compatibility list but you're still having issues with it, consult [[https://wiki.rpcs3.net/index.php?title=Main_Page|RPCS3's wiki]] for that specific game. |
| cd /userdata/roms/ps3 | |
| mksquashfs "little big planet.ps3" "little big planet.ps3.squashfs" | |
| </code> | |
| |
| <WRAP center round important> | === RPCS3 configuration === |
| It is important that you maintain the folder extension for ''ps3'' and ''psn'' extensions respectively. | |
| </WRAP> | |
| |
| === Game compatibility === | Standardized features available to all cores of this emulator: ''ps3.videomode'', ''ps3.powermode'', ''ps3.tdp'', ''ps3.videomode'', ''ps3.bezel'', ''ps3.bezel_stretch'', ''ps3.hud'', ''ps3.hud_corner'', ''ps3.bezel.tattoo'', ''ps3.bezel.tattoo_corner'', ''ps3.bezel.tattoo_file'', ''ps3.bezel.resize_tattoo'', ''ps3.use_guns'', ''ps3.use_wheels'', ''ps3.wheel_rotation'', ''ps3.wheel_deadzone'', ''ps3.wheel_midzone'' |
| |
| You can check the latest PS3 game compatibility from the [[https://rpcs3.net/compatibility|official list on RPCS3 website]]. | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| | ^ Settings that apply to all cores of this emulator || |
| | | **CPU** || |
| | | **PPU DECODER ''ps3.rpcs3_ppudecoder''** | LLVM is fastest, use the Interpreter settings if there are issues.\\ => LLVM Recompiler ''Recompiler (LLVM)'', Dynamic Interpreter ''Interpreter (dynamic)'', Static Interpreter ''Interpreter (static)''. | |
| | | **SPU DECODER ''ps3.rpcs3_spudecoder''** | LLVM used by default. Use ASMJIT if game crashes; then Interpreter (fast) if still crashing.\\ => LLVM Recompiler ''Recompiler (LLVM)'', ASMJIT Recompiler ''Recompiler (ASMJIT)'', Fast Interpreter ''Interpreter (fast)'', Precise Interpreter ''Interpreter (precise)''. | |
| | | **SPU XFloat Accuracy ''ps3.rpcs3_spuxfloataccuracy''** | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.\\ => Accurate XFloat ''accurate'', Approximate XFloat ''approximate'', Relaxed XFloat ''relaxed''. | |
| | | **PREFERRED SPU THREADS ''ps3.rpcs3_sputhreads''** | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.\\ => 1 thread ''1'', 2 threads ''2'', 3 threads ''3'', 4 threads ''4'', 5 threads ''5'', 6 threads ''6''. | |
| | | **SPU LOOP DETECTION ''ps3.rpcs3_spuloopdetection''** | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.\\ => Off (Default) ''False'', On ''True''. | |
| | | **SPU BLOCK SIZE ''ps3.rpcs3_spublocksize''** | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.\\ => Safe (Default) ''Safe'', Mega ''Mega'', Giga ''Giga''. | |
| | | **MAX POWER SAVING CPU-PREEMPTIONS ''ps3.rpcs3_maxcpu_preemptcount''** | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.\\ => Off (Default) ''0'', Minimum ''50'', Moderate ''100'', Maximum ''150''. | |
| | | **VIDEO** || |
| | | **ASPECT RATIO ''ps3.rpcs3_ratio''** | PS3's internal ratio setting. Some games only support 16/9.\\ => 16:9 (default) ''16:9'', 4:3 ''4:3''. | |
| | | **ADDITIONAL FRAMELIMIT ''ps3.rpcs3_framelimit''** | Most games already have an internal framelimit. Minor performance cost.\\ => Off (faster, unstable) ''False'', 20 ''20'', 25 ''25'', 30 ''30'', 35 ''35'', 40 ''40'', 45 ''45'', 50 ''50'', 55 ''55'', 59.94 ''59.94'', 60 ''60''. | |
| | | **RENDER RESOLUTION (SCALING) ''ps3.rpcs3_resolution_scale''** | Choose your preferred render resolution.\\ => 640x360 ''50'', 960x540 ''75'', 1280x720 (Default) ''100'', 1600x900 ''125'', 1920x1080 ''150'', 2240x1260 ''175'', 2560x1440 ''200'', 3200x1800 ''225'', 3840x2160 ''250'', 4480x2520 ''275'', 5120x2880 ''300''. | |
| | | **VSYNC ''ps3.rpcs3_vsync''** | Can fix screen tearing on unorthodox displays (most LCDs don't need this).\\ => Off (Default) ''False'', On ''True''. | |
| | | **STRETCH TO DISPLAY AREA ''ps3.rpcs3_stretchdisplay''** | Distorts the output to fill the display fully Overrides aspect ratio.\\ => Off ''False'', On ''True''. | |
| | | **RENDER** || |
| | | **GRAPHICS API ''ps3.rpcs3_gfxbackend''** | Choose which graphics API library to use.\\ => OpenGL ''OpenGL'', Vulkan ''Vulkan''. | |
| | | **ANISOTROPIC FILTER ''ps3.rpcs3_anisotropic''** | Improves clarity of distant textures.\\ => 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. | |
| | | **ANTI-ALIASING ''ps3.rpcs3_aa''** | Enhancement. Smooth out jagged edges on 3D object polygons.\\ => Disabled ''Disabled''. | |
| | | **ZCULL ACCURACY ''ps3.rpcs3_zcull''** | Can improve performance at the expense of graphics accuracy.\\ => Precise (Slowest)(Default) ''Precise'', Approximate (Fast) ''Approximate'', Relaxed (Fastest) ''Relaxed''. | |
| | | **SHADER QUALITY ''ps3.rpcs3_shader''** | Controls precision of generated shaders. Low quality can improved performance.\\ => Ultra ''Ultra'', High (Default) ''High'', Low ''Low'', Automatic ''Auto''. | |
| | | **OUTPUT SCALING ''ps3.rpcs3_scaling''** | Final image filtering.\\ => Nearest ''Nearest'', Bilinear (Default) ''Bilinear'', FidelityFX Super Resolution ''FidelityFX Super Resolution''. | |
| | | **SHADER MODE ''ps3.rpcs3_shadermode''** | Only Async (skip draw) avoids freezing while compiling shaders.\\ => Legacy (single threaded) ''Shader Recompiler'', Async (multi threaded)(Default) ''Async Shader Recompiler'', Async with Shader Interpreter ''Async with Shader Interpreter'', Shader Interpreter only ''Shader Interpreter only''. | |
| | | **NUMBER OF SHADER COMPILER THREADS ''ps3.rpcs3_num_compilers''** | Only applicable when either Async Shader mode is set.\\ => 1 ''1'', 2 ''2'', 3 ''3'', 4 ''4'', 5 ''5'', 6 ''6'', 7 ''7'', 8 ''8'', 9 ''9'', 10 ''10'', 11 ''11'', 12 ''12'', 13 ''13'', 14 ''14'', 15 ''15'', 16 ''16''. | |
| | | **WRITE COLOR BUFFERS ''ps3.rpcs3_colorbuffers''** | May fix missing graphics and broken lighting at the cost of performance.\\ => Off (Default) ''False'', On ''True''. | |
| | | **STRICT RENDERING MODE ''ps3.rpcs3_strict''** | Straict API specification. Can resolve rare cases of missing graphics and flickering.\\ => Off (Default) ''False'', On ''True''. | |
| | | **DISABLE VERTEX CACHE ''ps3.rpcs3_vertexcache''** | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.\\ => Off (Default) ''False'', On ''True''. | |
| | | **MULTITHREADED RSX ''ps3.rpcs3_rsx''** | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.\\ => Off (Default) ''False'', On ''True''. | |
| | | **ASYNCHRONOUS TEXTURE STREAMING ''ps3.rpcs3_async_texture''** | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.\\ => Off (Default) ''False'', On (Vulkan Only) ''True''. | |
| | | **AUDIO** || |
| | | **AUDIO FORMAT ''ps3.rpcs3_audio_format''** | Choose number of audio channels.\\ => Stereo ''Stereo'', Surround 5.1 ''Surround 5.1'', Surround 7.1 ''Surround 7.1''. | |
| | | **CONVERT TO 16-BIT ''ps3.rpcs3_audio_16bit''** | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.\\ => Off (Default) ''False'', On ''True''. | |
| | | **ENABLE AUDIO BUFFERING ''ps3.rpcs3_audiobuffer''** | Can reduce crackle and stutter but increases audio latency.\\ => Off ''False'', On (Default) ''True''. | |
| | | **AUDIO BUFFER DURATION ''ps3.rpcs3_audiobuffer_duration''** | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.\\ => 10ms ''10'', 20ms ''20'', 40ms ''40'', 60ms ''60'', 80ms ''80'', 100ms (Default) ''100'', 120ms ''120'', 140ms ''140'', 160ms ''160'', 180ms ''180'', 200ms ''200'', 220ms ''220'', 240ms ''240''. | |
| | | **ENABLE TIME STRETCHING ''ps3.rpcs3_timestretch''** | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.\\ => Off (Default) ''False'', On ''True''. | |
| | | **TIME STRETCHING THRESHOLD ''ps3.rpcs3_timestretch_threshold''** | Buffer fill level (in percentage) below which time stretching will start.\\ => Off ''0'', 15% ''15'', 30% ''30'', 45% ''45'', 60% ''60'', 75% (Default) ''75'', 90% ''90'', 100% ''100''. | |
| | | **GRAPHICAL USER INTERFACE ''ps3.rpcs3_gui'' (''ps3.gui'' in Batocera FIXME and lower)** | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.\\ => Off ''0'', On ''1''. | |
| | | **SHOW LIGHT GUN CROSSHAIRS ''ps3.rpcs3_crosshairs''** | \\ => Off ''False'', On ''True''. | |
| | | **CONTROLLERS** || |
| | | **PS3 CONTROLLER 1 ''ps3.rpcs3_controller1''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 2 ''ps3.rpcs3_controller2''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 3 ''ps3.rpcs3_controller3''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 4 ''ps3.rpcs3_controller4''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 5 ''ps3.rpcs3_controller5''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 6 ''ps3.rpcs3_controller6''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 7 ''ps3.rpcs3_controller7''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | |
| | === First RPCS3 run === |
| | |
| | When RPCS3 is run for the first time (just attempt to launch any game from ES), it will ask to install the provided firmware from the BIOS folder (''userdata/bios/PS3UPDAT.PUP''). Do so. This may take a while, grab a cup of tea while you wait. When it's done, simply exit the program (**File** -> **Exit** or ''[Ctrl]'' + ''[Q]'') and launch a game again. This will need to be done for every new firmware released. This action can also be invoked manually by going to **File** -> **Install firmware**. |
| | |
| | On the first run of each game, RPCS3 will compile PPU modules. This takes a long time, so grab some tea. In all future launches, wait time is dramatically decreased. |
| | |
| | <WRAP center round alert> |
| | Do not launch games directly from RPCS3's interface. Do so from ES. Otherwise you will not have audio. |
| | </WRAP> |
| | |
| | It is possible to have RPCS3 compile the PPU for all currently detected games (as opposed to only doing so when the game is launched). In rpcs3-config, go to (FIXME precise instructions) boot menu -> compile PPU cache for firmware and all games. |
| |
| ===== Controls ===== | ===== Controls ===== |
| Here are the Sony PlayStation 3's controls shown on a [[:configure_a_controller|Batocera Retropad]]: | Here are the Sony PlayStation 3's controls shown on a [[:configure_a_controller|Batocera Retropad]]: |
| |
| {{ https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/psx.png }} | {{https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/psx.png}} |
| |
| ===== Troubleshooting ===== | ===== Troubleshooting ===== |
| | |
| | Troubleshooting starts by checking RPCS3 logfiles. You can find them on the Batocera filesystem here: |
| | |
| | ''/userdata/system/cache/rpcs3/RPCS3.log'' |
| | |
| | ==== I don't know how to set up my PS3 games! They are in a weird format and not a folder. ==== |
| | |
| | This is more related to usage of RPCS3, refer to their [[https://rpcs3.net/quickstart|quick start guide]]. |
| | |
| | ==== I have X issue with game Y ==== |
| | |
| | For PS3 game specific issues, be sure to check [[https://wiki.rpcs3.net/index.php?title=Main_Page|RPCS3's wiki]] first. |
| |
| For further troubleshooting, refer to the [[:support|generic support pages]]. | For further troubleshooting, refer to the [[:support|generic support pages]]. |
| |