Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <WRAP center round todo> This article needs some TLC. Read at your own risk. </WRAP> <WRAP group> <WRAP round box twothirds column> {{ :systems:eduke32-logo.png?nolink&500 |}} ====== Eduke 32 ====== EDuke32 is a cross-platform port of Duke Nukem 3D aimed at both extending what can be edited in the game and providing a rich, full-featured means to explore the original episodes. It is widely used in the Duke Nukem modding community and has become a requirement in order to play most mods. It is also capable of playing Nam and WW2 GI. "It’s time to kick ass and chew bubble gum... and I’m all outta gum." -- Duke Nukem from Duke Nukem 3D. This system scrapes metadata for the “ports” group(s) and loads the eduke32 set from the currently selected theme, if available. Grouped with the “ports” group of systems. </WRAP> <WRAP third column> {{:systems:eduke32-logo.png?nolink&500}} {{:systems:dukenukem.jpg?nolink&500 | Duke Nuken 3D}} </WRAP> </WRAP> ==== Quick reference ==== * **Emulator:** Eduke32 * **Folder:** ''roms/eduke32/'' * **Accepted ROM formats:** ''.eduke32'' ===== BIOS ===== No Eduke32 emulator in Batocera needs a BIOS file to run. ===== Supported Command in .eduke32-file ===== * FILE (equivalent to ''-gamegrp'') * FILE+ (equivalent to ''-g'') * CON (equivalent to ''-x'') * CON+ (equivalent to ''-mx'') * DIR (equivalent to ''-j'') * DEF (equivalent to ''-h'') * DEF+ (equivalent to ''-mh'') * MAP (equivalent to ''-map'') These commands are from ''configgen/utils/buildargs.py'' and may be updated in future. <code> BuildEngineArg("DIR", "-j", False), # Adds directory to search list # The main game file to load: EDuke32 and Raze can load .grp, .zip, .ssi, .pk3, .pk4; Raze can also load .7z BuildEngineArg("FILE", "-gamegrp", True), # Add extra game file to load; this overrides files in virtual filesystem BuildEngineArg("FILE+", "-g", False), # Replace the main GAME.CON script module; surprisingly this can be a CON, DEF, or INI! BuildEngineArg("CON", "-x", True), BuildEngineArg("CON+", "-mx", False), # Append CON after GAME.CON script module BuildEngineArg("DEF", "-h", True), # Replace the main DEF module BuildEngineArg("DEF+", "-mh", False), # Append DEF after main DEF module BuildEngineArg("MAP", "-map", True), # Start specified MAP on launch </code> ===== ROMs ===== Place your Eduke32 ROMs in ''/userdata/roms/eduke32/''. Files MD5 sums: https://wiki.eduke32.com/wiki/Frequently_Asked_Questions The following games are officially supported, and should be placed in the designated directory with their required files: * duke: Duke Nukem 3D (DUKE3D.GRP) * duke: Duke Nukem 3D: Duke It Out in D.C. (DUKEDC.GRP) * duke: Duke Nukem 3D: Duke Caribbean: Life's a Beach (VACATION.GRP) * duke: Duke Nukem 3D: Duke: Nuclear Winter (NWINTER.GRP) * nam: NAM (NAM.GRP, NAM.CON) * ww2gi: World War II GI (WW2GI.GRP) * ww2gi: World War II GI: Platoon Leader (PLATOONL.DAT, PLATOONL.DEF) ==== Supported games (.eduke32 file content and data files location) ==== === Duke Nukem 3D [v1.3D, Atomic Edition, and Twentieth Anniversary World Tour] (via JFDuke & EDuke 2.0; World Tour extensions via DukeGDX) === <file - Duke Nukem 3D.eduke32> FILE = /duke/DUKE3D.GRP </file> Files from game folder /Duke Nukem 3D or /ATOMINST or /Duke Nukem 3D/gameroot or Duke Nukem 3D Twentieth Anniversary World Tour/ or /data <code> /userdata/roms/eduke32/duke/ |── DUKE3D.GRP (The World Tour's extra features will requires the whole game installation) └── DUKE.RTS </code> === Duke It Out in D.C. (expansion) === <file - Duke It Out in D.C..eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/DUKEDC.GRP </file> Files from game folder /Duke Nukem 3D and /Duke Nukem 3D/gameroot/addons/dc or DUKEDC/ <code> /userdata/roms/eduke32/duke/ ├── DUKE3D.GRP (Atomic Edition) └── DUKEDC.GRP (DUKEDCPP.SSI can be converted to GRP: https://forums.duke4.net/topic/998-xp-trying-to-get-duke-it-out-in-dc-please-help/) </code> === Duke Caribbean: Life's a Beach (expansion) === <file - Duke Caribbean - Life's a Beach.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/VACATION.GRP </file> Files from game folder /Duke Nukem 3D and /Duke Nukem 3D/gameroot/addons/vacation or CARIBBEA/VACATION/ <code> /userdata/roms/eduke32/duke/ ├── DUKE3D.GRP └── VACATION.GRP (VACA15.SSI can be converted to GRP: https://forums.duke4.net/topic/998-xp-trying-to-get-duke-it-out-in-dc-please-help/) </code> === Duke: Nuclear Winter (expansion) === <file - Duke - Nuclear Winter.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/NWINTER.GRP </file> Files from game folder /Duke Nukem 3D and /Duke Nukem 3D/gameroot/addons/nw <code> /userdata/roms/eduke32/duke/ ├── DUKE3D.GRP └── NWINTER.GRP </code> === Duke Nukem Atomic Edition === <file - Duke Nukem Atomic Edition.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/DUKE3DA.GRP </file> Files from game folder /Duke Nukem Atomic Edition or /ATOMINST <code> /userdata/roms/eduke32/duke/ ├── DUKE3D.GRP └── DUKE3DA.GRP </code> === Duke ZONE 2 === Atomic: <file - Duke!Zone II.eduke32> FILE = /duke/DUKE!ZON.GRP FILE+ = /duke/DUKEZONE2.GRPINFO </file> World Tour: <file - Duke!Zone II.eduke32> FILE = /duke/DUKE!ZON.GRP FILE+ = /duke/DUKEZONE2_WT.GRPINFO </file> Files from game folder /Duke Zone 2 <code> /userdata/roms/eduke32/dukezone2/ | ├── DUKE!ZON.GRP | ├── DUKEZONE2.GRPINFO (Atomic) OR DUKEZONE2_WT.GRPINFO (World Tour) | └── FIXED CON FILES: https://hrp.duke4.net/download.php | ├── GAME.CON (Replaces DZ-GAME.CON) | ├── DEFS.CON (Replaces DZ-DEFS.CON) | ├── USER.CON (Replaces DZ-USER.CON) | └── E3L1.MHK └── Duke!Zone II.eduke32 </code> === Duke Assault === Copy the ASSAULT directory from the CD to your EDuke32 directory. Copy the two TILES014.ART and TILES015.ART files from ART directory to the ASSAULT directory. <file - Duke Assault.eduke32> FILE = /duke/DUKE3D.GRP </file> Files from game folder Duke Nukem 3D/, /Duke Assault CD/ASSAULT and /Duke Assault CD/ART <code> /userdata/roms/eduke32/duke/ | ├── ASSAULT/ | | ├── *.MAP (1640 MAP files!) | | ├── TILES014.ART | | └── TILES015.ART | └── DUKE3D.GRP └── Duke Assault.eduke32 </code> === Duke Nukem's Penthouse Paradise (expansion) === <file - Duke Nukem's Penthouse Paradise.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/PENTHOUS.GRP CON = /duke/GAME.CON </file> Files from game folder /Duke Nukem 3D and /penthous <code> /userdata/roms/eduke32/duke/ | ├── DUKE3D.GRP | └── PENTHOUS.GRP | └── GAME.CON (from Penthouse Paradise) └── Duke Nukem's Penthouse Paradise.eduke32 </code> === Duke!Zone (expansion) === <file - Red Zone.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/ZONE.GRP </file> Files from game folder /Duke Nukem 3D and /redzone <code> /userdata/roms/eduke32/duke/ | ├── DUKE3D.GRP | └── Zone.GRP └── Duke!Zone.eduke32 </code> === Duke Nukem: Plug 'N' Pray Remake Episodes (expansion) === <file - Red Zone.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/PNP.GRP </file> Files from game folder /Duke Nukem 3D and /pnp <code> /userdata/roms/eduke32/duke/ | ├── DUKE3D.GRP | └── PNP.GRP └── Plug 'N' Pray.eduke32 </code> === Duke Nukem: Zero Hour (expansion) === <file - Duke Nukem Zero Hour.eduke32> FILE = /duke/DUKE3D.GRP FILE+ = /duke/ZEROHOUR.GRP </file> Files from game folder /Duke Nukem 3D and /zerohour <code> /userdata/roms/eduke32/duke/ | ├── DUKE3D.GRP | └── ZEROHOUR.GRP └── Duke Nukem Zero Hour.eduke32 </code> === Duke Xtreme === Copy the DKXTRM directory from the CD to your EDuke32 directory. In DKXTRM/PACK14, rename DKEXGAME.CON to GAME.CON, DKEXDEFS.CON to DN3DDEFS.CON, and DKEXUSER.CON to DN3DUSER.CON. <file - Duke Xtreme.eduke32> FILE = /duke/DUKE3D.grp </file> Files from game folder Duke Nukem 3D/ and /Duke Xtreme CD/XTRM <code> /userdata/roms/eduke32/duke/ | ├── DUKE3D.GRP | └── DKXTRM/ | ├── DMMAPS (25 files) | | └── *.MAP | ├── PACK13 | | ├── TILES0*.ART (7 files) | | ├── *.CON (3 files) | | | ├── DKEXDEFS.CON | | | ├── DKEXUSER.CON | | | └── DKEXGAME.CON | | └── *.VOC (22 files) | ├── PACK14 | | ├── TILES0*.ART (7 files) | | ├── *.CON (3 files) | | | ├── DN3DDEFS.CON (Renamed from DKEXDEFS.CON) | | | ├── DN3DUSER.CON (Renamed from DKEXUSER.CON) | | | └── GAME.CON (Renamed from DKEXGAME.CON) | | └── *.VOC (22 files) | └── SPMAPS | └── *.MAP (25 files) └── Duke - Xtreme.eduke32 </code> === NAM === <file - Nam.eduke32> FILE = /nam/NAM.GRP CON = /nam/NAM.CON </file> Files from game folder /NAM <code> /userdata/roms/eduke32/nam/ | ├── NAM.CON (Renamed from GAME.CON) | ├── NAM.GRP | └── NAM.RTS └── Nam.eduke32 </code> === NAPALM [Walmart version of NAM with different .GPR files] === <file - Napalm.eduke32> FILE = /napalm/NAPALM.GRP CON = NAPALM.CON </file> Files from game folder /NAMPALM <code> /userdata/roms/eduke32/napalm/ | ├── NAPALM.CON (Renamed from GAME.CON) | ├── NAPALM.GRP | └── NAPALM.RTS └── Napalm.eduke32 </code> === World War II GI === <file - World War II GI.eduke32> FILE = /ww2gi/WW2GI.GRP </file> Files from game folder /WWII GI <code> /userdata/roms/eduke32/ww2gi/ | ├── WW2GI.GRP | └── WW2GI.CON └── World War II GI.eduke32 </code> === World War II GI: Platoon Leader (expansion) === <file - World War II GI - Platoon Leader.eduke32> FILE = /ww2gi/WW2GI.GRP FILE+ = /ww2gi/PLATOONL.DAT CON = /ww2gi/PLATOONL.DEF </file> Files from game folder /WWII GI and /platoonleader <code> /userdata/roms/eduke32/ww2gi/ | ├── WW2GI.GRP | ├── PLATOONL.DAT | └── PLATOONL.DEF └── Platoon Leader.eduke32 </code> === Duke Nukem 3D: 20th Anniversary World Tour === As of the date this text was written, running Duke Nukem 3D: 20th Anniversary World Tour with EDuke32 requires the use of the ''stopgap'' patch, which ensures compatibility between the game and the source port. To download the patch, visit the official ''stopgap'' patch page on GitHub: [[https://github.com/Hendricks266/e32wt|official stopgap patch GitHub page]] <file - Duke Nukem 3D Twentieth Anniversary World Tour.eduke32> DIR = /dukewt/duke DIR = /dukewt/stopgap FILE = /dukewt/stopgap/e32wt.grp </file> Files from game folder /dukewt <code> /userdata/roms/eduke32/dukewt/ | ├── duke/ | | ├── DUKE3D.GRP (The extra features of The World Tour require the complete game installation files and folders) | | └── DUKE.RTS | └── stopgap/ (Extract the contents of the stopgap patch .zip file into this folder) | ├── E32WT.CON | ├── e32wt.def | ├── e32wt.grp | ├── e32wt.grpinfo | ├── E32WT_CODE.CON | ├── e32wt_content.def | ├── e32wt_normalmaps.def | ├── E32WT_OLD.CON | ├── LICENSE.txt | ├── README.md | └── version_e32wt.txt └── Duke Nukem 3D Twentieth Anniversary World Tour.eduke32 </code> ===== Saves ===== Save location ''saves/eduke32/<game>.<save game extension>'' ===== Emulators ===== ==== Eduke32 ==== Standardized features available to all cores of this emulator: ''eduke32.videomode'', ''eduke32.padtokeyboard'', ''eduke32.videomode'', ''eduke32.bezel'', ''eduke32.bezel_stretch'', ''eduke32.hud'', ''eduke32.hud_corner'', ''eduke32.bezel.tattoo'', ''eduke32.bezel.tattoo_corner'', ''eduke32.bezel.tattoo_file'', ''eduke32.bezel.resize_tattoo'' ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ Settings that apply to all cores of this emulator || | **SKIP INTRO VIDEOS ''eduke32.nologo''** | \\ => Skip ''1'', Show (Default) ''0''. | ===== Controls ===== Here are the default Eduke32's controls shown on a [[:configure_a_controller|Batocera Retropad]]: ===== Troubleshooting ===== ==== My game does not launch ==== * Make sure the ''.eduke32'' launch file is setup correctly * Check the case sensitivity * Check the use of FILE, FILE+ and CON * FILE and FILE+ must use the path ''/roms/eduke32/<gamefolder>/<main file or add-on>'' * CON also use the path ''/roms/eduke32/<gamefolder>/<con file>'' * ''.eduke32'' files must not have any empty lines To start from scratch, delete all the files from ''system/configs/eduke32/'' and ''saves/eduke32/''. systems/eduke32.txt Last modified: 12 months agoby brunoeduardo