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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| wiki:benchmarking_for_batocera [2022/07/11 11:13] – [Games to test] added clarification footnote about compiling shaders atari | wiki:benchmarking_for_batocera [2024/08/07 06:58] (current) – [Games to test] add low end ps3 games atari | ||
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| * Running the game off the internal drive. Network shares or external drives may have unrelated storage speed access issues that negatively affect games. | * Running the game off the internal drive. Network shares or external drives may have unrelated storage speed access issues that negatively affect games. | ||
| - | For Batocera' | + | For Batocera' |
| + | |||
| + | You can enable the FPS counter by going to **SYSTEM SETTINGS** -> **FRONTEND | ||
| ===== What is considered " | ===== What is considered " | ||
| - | * For a 60 FPS game, anything between 57 to 60 FPS without noticeable stutters (more than half a second) would be considered full-speed. Micro-stutters (less than a 60th of a second) can usually be explained by hardware configuration and slightly less-than-optimal default settings, and should be ignored. | + | * For a 60 FPS game, anything between 57 to 60 FPS (95%) without noticeable stutters (more than half a second) would be considered full-speed. Micro-stutters (less than a 60th of a second) can usually be explained by hardware configuration and slightly less-than-optimal default settings, and should be ignored. |
| - | * For 50 FPS games (like PAL region games), the same but anything between 47 to 50 FPS instead. | + | * For 50 FPS games (like PAL region games), the same but anything between 47 to 50 FPS (95%) instead. |
| - | * For games that run easily at full-speed, try increasing the rendering scale by an integer multiplication. Things like x2 resolution, | + | * For games that run easily at full-speed, try increasing the rendering scale by an integer multiplication. Things like 2x resolution, |
| * Consider the speed of the game running during its regular gameplay, not during menus or transition screens. On that note, sometimes the "first area" of a game is significantly easier to render than other parts, be sure to move into other areas to make sure. | * Consider the speed of the game running during its regular gameplay, not during menus or transition screens. On that note, sometimes the "first area" of a game is significantly easier to render than other parts, be sure to move into other areas to make sure. | ||
| - | * For games that don't run at full-speed, note down the **average | + | * For games that don't run at full-speed, note down the **average |
| * For games that are otherwise fine on other systems but crash/fail to render anything/ | * For games that are otherwise fine on other systems but crash/fail to render anything/ | ||
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| * 03:38 - **Atomiswave** This would be considered full-speed, despite the graphical issues. Theoretically, | * 03:38 - **Atomiswave** This would be considered full-speed, despite the graphical issues. Theoretically, | ||
| * 04:03 - **N64** This would be considered full-speed (he did not test upscaling in this example). | * 04:03 - **N64** This would be considered full-speed (he did not test upscaling in this example). | ||
| - | * 04:54 - **PSP** This would be considered "x3". | + | * 04:54 - **PSP** This would be considered "3x". |
| - | * 06:22 - **Gamecube** For low-end games, this would be considered "x1". For high-end games, due to the drop down to 50 FPS, this would not be full-speed. | + | * 06:22 - **Gamecube** For low-end games, this would be considered "1x". For high-end games, due to the drop down to 83% (50 FPS), this would not be full-speed. |
| * 07:38 - **PS2** This would not be full-speed, as hacks/ | * 07:38 - **PS2** This would not be full-speed, as hacks/ | ||
| - | For older systems that might be running a Nvidia card, do try to get the official Nvidia drivers working. If it's really old, you may have to use the [[https:// | + | If running a version of Batocera before **v35**, for systems that might be running a Nvidia card, do try to get the official Nvidia drivers working. If it's really old, you may have to use the [[https:// |
| ===== Games to test ===== | ===== Games to test ===== | ||
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| * **GameCube/ | * **GameCube/ | ||
| * Low-end GameCube/ | * Low-end GameCube/ | ||
| - | * High-end GameCube/ | + | * High-end GameCube/ |
| * **3DS**((Indicate whether you are testing with or without shaders already being compiled in a footnote. Results can vary greatly if the emulator is processing shaders for the first time.)) | * **3DS**((Indicate whether you are testing with or without shaders already being compiled in a footnote. Results can vary greatly if the emulator is processing shaders for the first time.)) | ||
| * Low-end 3DS (Super Mario 3D Land) | * Low-end 3DS (Super Mario 3D Land) | ||
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| * High-end Wii U (Breath of the Wild) | * High-end Wii U (Breath of the Wild) | ||
| * **PS2** | * **PS2** | ||
| - | * Low-end PS2 (Monster Hunter/ | + | * Low-end PS2 (Monster Hunter/ |
| - | * High-end PS2 (God of War/Gran Turismo 4) | + | * High-end PS2 (God of War/Gran Turismo 4/Shadow of the Colossus) |
| * **Xbox** | * **Xbox** | ||
| * Low-end Xbox (Jet Set Radio Future) | * Low-end Xbox (Jet Set Radio Future) | ||
| - | * High-end Xbox (Burnout 3: Takedown) | + | * High-end Xbox (Halo: Combat Evolved, |
| * **PS3** | * **PS3** | ||
| - | * Low-end PS3 (Hatsune Miku Project DIVA F) | + | * Low-end PS3 (Hatsune Miku Project DIVA F/Hard Corps: Uprising/ |
| * High-end PS3 (Red Dead Redemption/ | * High-end PS3 (Red Dead Redemption/ | ||
| + | * **Xbox 360** | ||
| + | * Low-end Xbox 360 (Hexic) | ||
| + | * High-end Xbox 360 (Sonic Unleashed) | ||
| Here's an example benchmark for reference: | Here's an example benchmark for reference: | ||
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| ^ CPU ^ GPU ^ High-end N64 (Goldeneye 007) ^ High-end PSP (Midnight Club: L.A. Remix) ^ Low-end Dreamcast (MvC2) ^ High-end Dreamcast (Sega Rally 2) ^ High-end GameCube/ | ^ CPU ^ GPU ^ High-end N64 (Goldeneye 007) ^ High-end PSP (Midnight Club: L.A. Remix) ^ Low-end Dreamcast (MvC2) ^ High-end Dreamcast (Sega Rally 2) ^ High-end GameCube/ | ||
| - | | Intel Core i3-4350 | Nvidia GTX 750Ti | Full-speed | x10 | Full-speed | 40FPS | x5 | x2 | x1 | x4 | N/A((The game runs, but only renders a black screen.)) | | + | | Intel Core i3-4350 | Nvidia GTX 750Ti | Full-speed | Max | Full-speed | 67% (40 FPS) | 5x | 2x | 1x | 4x | N/A((The game runs, but only renders a black screen.)) | |
| You can also view the already existing benchmark tables at [[: | You can also view the already existing benchmark tables at [[: | ||
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| {{: | {{: | ||
| - | In order to activate it, simply change the **HEADS UP DISPLAY** to " | + | In order to activate it, simply change the **HEADS UP DISPLAY** |
| {{: | {{: | ||
- wiki/benchmarking_for_batocera.1657537987.txt.gz
- Last modified: 4 years ago
- by atari