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systems:triforce [2022/03/16 10:12] – update instructions about how manual intervention is now optional atarisystems:triforce [2022/05/31 11:44] (current) – f atari
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 <WRAP group> <WRAP group>
 <WRAP round box twothirds column> <WRAP round box twothirds column>
-{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/triforce.png?nolink&360 }}+{{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/triforce.svg?nolink&360 }}
  
 ====== Triforce ====== ====== Triforce ======
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 Place your Triforce ROMs in ''/userdata/roms/triforce''. Place your Triforce ROMs in ''/userdata/roms/triforce''.
  
-Triforce emulation is... troubled, to say the least. A specific version of Dolphin is needed to be used, and certain games need certain workarounds in order to run. Luckily, Batocera automates //most// of that, but manual user action is still required for some games.+Triforce emulation is... troubled, to say the least. A specific version of Dolphin is needed to be used, and certain games need certain workarounds in order to run. Luckily, Batocera automates that for the compatible games that it //can// run.
  
-==== Game workarounds ====+==== F-Zero AX (GFZE01) ====
  
-=== F-Zero AX (GFZE01) === +The arcade dump of the game is not currently possible to emulate successfully. However, since [[https://tcrf.net/F-Zero_GX/AX_Game_Mode|the development of the two games was so closely tied, F-Zero GX contains most of the assets and menus for F-Zero AX]]. In other words, you can just use the GameCube's F-Zero GX image with certain flags set to get a broken trial mode of F-Zero AX.
- +
-The arcade dump of the game is not currently possible to emulate successfully. However, since [[https://tcrf.net/F-Zero_GX/AX_Game_Mode|the development of the two games was so closely tied, F-Zero GX contains most of the assets and menus for F-Zero AX]]. In other words, you can just use the GameCube's F-Zero GX image with certain flags set to get F-Zero AX, so that's what we'll do.+
  
 ^ Acceptable images ^ MD5 sum ^ ^ Acceptable images ^ MD5 sum ^
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 </WRAP> </WRAP>
  
-Get the F-Zero GX image, ensure it is named ''F-Zero GX (USA).iso'' and put it into the ''roms/triforce'' folderThat's it, Batocera will automatically load F-Zero GX in AX mode, replicating the arcade mode.+Batocera does not support running this game from its Triforce arcade dump. It is possible to set up the home port with certain flags using the regular [[systems:gamecube|Dolphin emulator]] with the proper [[https://tcrf.net/F-Zero_GX/AX_Game_Mode#Version_8|Gecko codes]].
  
-=== Mario Kart Arcade GP (GGPE01) ===+==== Mario Kart Arcade GP (GGPE01) ====
  
 ^ Acceptable images ^ MD5 sum ^ ^ Acceptable images ^ MD5 sum ^
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 <WRAP center round important> <WRAP center round important>
-This game requires a savestate to be loaded in order to boot up. On Dolphin Triforce's first launch, these files will be downloaded and placed in the correct location. If no internet connection is possiblemanually download ''GGPE01.s01'' on another computer from https://drive.google.com/drive/folders/1skMJtfBgysmkneFWfsML75Aew60XEcOP and place it into your ''/userdata/system/configs/dolphin-triforce/StateSaves'' folder.+This game requires a savestate to be loaded in order to boot up. It is possible to manually download ''GGPE01.s01'' on another computer from https://drive.google.com/drive/folders/1skMJtfBgysmkneFWfsML75Aew60XEcOP and place it into your ''/userdata/system/configs/dolphin-triforce/StateSaves'' folder.
  
 Boot up the game, and press ''[HOTKEY]'' + ''[North]'' (or ''[F1]'' on keyboard) to load the state. If desired, hold ''[Shift]'' and press the other ''F'' keys to use different slots (such as ''[Shift]'' + ''[F2]'') in order to create new save states without overwriting the original one. Boot up the game, and press ''[HOTKEY]'' + ''[North]'' (or ''[F1]'' on keyboard) to load the state. If desired, hold ''[Shift]'' and press the other ''F'' keys to use different slots (such as ''[Shift]'' + ''[F2]'') in order to create new save states without overwriting the original one.
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 It is recommended to "buy" a new Mario card, to allow the game to "record" progression and unlock rewards. Without this, the game will not unlock new items as you play. However, since we can't actually use the physical magnetic strip card, it is impossible to use its native save system. Instead, save states must be used to maintain progression. It is recommended to "buy" a new Mario card, to allow the game to "record" progression and unlock rewards. Without this, the game will not unlock new items as you play. However, since we can't actually use the physical magnetic strip card, it is impossible to use its native save system. Instead, save states must be used to maintain progression.
  
-=== Mario Kart Arcade GP 2 (GGPE02) ===+==== Mario Kart Arcade GP 2 (GGPE02) ====
  
 ^ Acceptable images ^ MD5 sum ^ ^ Acceptable images ^ MD5 sum ^
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 This game works as expected out of the box, excluding Mario card usage. Press Z to add a credit. This game works as expected out of the box, excluding Mario card usage. Press Z to add a credit.
  
-=== Virtua Striker 2002 (GVSJ8P) ===+==== Virtua Striker 2002 (GVSJ8P) ====
  
 ^ Acceptable images ^ MD5 sum ^ ^ Acceptable images ^ MD5 sum ^
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 <WRAP center round important> <WRAP center round important>
-This game requires a savestate to be loaded in order to boot up. On Dolphin Triforce's first launch, these files will be downloaded and placed in the correct location. If no internet connection is possiblemanually download ''GVSJ8P.s01'' on another computer from https://drive.google.com/drive/folders/1skMJtfBgysmkneFWfsML75Aew60XEcOP and place it into your ''/userdata/system/configs/dolphin-triforce/StateSaves'' folder.+This game requires a savestate to be loaded in order to boot up. It is possible to manually download ''GVSJ8P.s01'' on another computer from https://drive.google.com/drive/folders/1skMJtfBgysmkneFWfsML75Aew60XEcOP and place it into your ''/userdata/system/configs/dolphin-triforce/StateSaves'' folder.
  
 Boot up the game, and press ''[HOTKEY]'' + ''[North]'' (or ''[F1]'' on keyboard) to load the state. If desired, hold ''[Shift]'' and press the other ''F'' keys to use different slots (such as ''[Shift]'' + ''[F2]'') in order to create new save states without overwriting the original one. Boot up the game, and press ''[HOTKEY]'' + ''[North]'' (or ''[F1]'' on keyboard) to load the state. If desired, hold ''[Shift]'' and press the other ''F'' keys to use different slots (such as ''[Shift]'' + ''[F2]'') in order to create new save states without overwriting the original one.
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 Although this game loads in fine, the only controls that work are Z (the credit button) and Start. The game itself is unplayable. Still, this is the most convenient way to at least see the introduction videos, warning screens and menus of Virtua Striker 2002. Although this game loads in fine, the only controls that work are Z (the credit button) and Start. The game itself is unplayable. Still, this is the most convenient way to at least see the introduction videos, warning screens and menus of Virtua Striker 2002.
  
-=== Virtua Striker 4 ===+==== Virtua Striker 4 ====
  
 <WRAP center round todo> <WRAP center round todo>
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 | | | | | |
  
-=== Virtua Striker 4:Ver. 2006 ===+==== Virtua Striker 4:Ver. 2006 ====
  
 <WRAP center round todo> <WRAP center round todo>
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-=== Incompatible games ===+==== Incompatible games ====
  
 The following Triforce games cannot be emulated at all: The following Triforce games cannot be emulated at all:
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 ===== Controls ===== ===== Controls =====
  
-Triforce games typically have the GameCube's Z button (defaults to ''[R1]'') bound to the "extra credit" button, but some may opt to use the ''[START]'' button instead.+Triforce games typically have the GameCube's Z button (defaults to ''[SELECT]'') bound to the "extra credit" button, but some may opt to use the ''[START]'' button instead.
  
 The GameCube's Y button is usually set to resetting the game. This button is unbound by default, but it is possible to set this manually, so just keep that in mind if creating your own mapping. The GameCube's Y button is usually set to resetting the game. This button is unbound by default, but it is possible to set this manually, so just keep that in mind if creating your own mapping.
  • systems/triforce.1647425522.txt.gz
  • Last modified: 4 years ago
  • by atari