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| systems:ps3 [2024/03/16 05:26] – [Digital PSN games] typo lbrpdx | systems:ps3 [2025/12/22 21:41] (current) – Add: Path to RPCS3 logfiles. grandmabetty |
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| <code> | <code> |
| cd /userdata/roms/ps3 | cd /userdata/roms/ps3 |
| mksquashfs "Game name.ps3" "Game name.ps3.squashfs" | mksquashfs "Game name.ps3" "Game name.squashfs" |
| </code> | </code> |
| |
| <code> | <code> |
| cd /userdata/roms/ps3 | cd /userdata/roms/ps3 |
| mksquashfs "Little Big Planet.ps3" "Little Big Planet.ps3.squashfs" | mksquashfs "Little Big Planet.ps3" "Little Big Planet.squashfs" |
| </code> | </code> |
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| PSN games were originally downloaded from the online store and installed onto the hard-drive. Because they are not disc-based games, some manual action is required: | PSN games were originally downloaded from the online store and installed onto the hard-drive. Because they are not disc-based games, some manual action is required: |
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| - On the system list, press ''[F1]'' on the keyboard and click on **Applications** in the left sidebar | - On the system list, press ''[F1]'' on the keyboard and click on **Applications** in the left sidebar. |
| - Open ''rpcs3-config'' | - Open ''rpcs3-config''. |
| - Click on **File** -> **Install Packages, Raps, Edats** | - Click on **File** -> **Install Packages, Raps, Edats**. |
| - Navigate to and install the PSN game's PKG files (FIXME wtf is a PKG file?) (this may take a while) | - Navigate to and install the PSN game's PKG file (usually the larger file, this may take a while). |
| - Once that's complete, exit out by pressing ''[Ctrl]'' + ''[Q]'' | - Repeat the process for any additional licence/DLC files (RAPs, EDATs and other PKG files). |
| - In the file browser, click on **Share** and navigate to ''system/configs/rpcs3/dev_hdd0/home/00000001/exdata/'' (FIXME how do we find out this number?) | - Right click the installed title and select **Copy Info** -> **Copy Name + Serial**. |
| - Place the corresponding RAP license file into the folder | - Once that's complete, use ''[Alt]'' + ''[Tab]'' to switch focus back to the file explorer (if we quit out of the application, the clipboard is cleared). |
| - Click on **Share** and navigate to ''roms/ps3'' | - In the file browser, click on **Share** and navigate to ''roms/ps3''. |
| - Create a new text file titled after the game's name followed by the ''.psn'' extension. For instance, ''Scott Pilgrim vs. the World.psn'' | - Create a new text file titled after the game's name followed by the ''.psn'' extension. For instance, ''Scott Pilgrim vs. the World.psn'' Pasting the clipboard's contents here and erasing the serial number may be faster. |
| - Open this as a text document and enter the game's ID code in a single line. For instance, ''NPUB30162'' | - Open this as a text document and enter the game's ID code in a single line. For instance, ''NPUB30162''. Pasting the clipboard's contents and erasing the name may be faster. ''[Ctrl]'' + ''[S]'' to save the file and ''[Ctrl]'' + ''[Q]'' to exit. |
| | - ''[Alt]'' + ''[Tab]'' back to ''rpcs3-config'' and exit out of both the ''rpcs3-config'' and the file manager by pressing ''[Ctrl]'' + ''[Q]'' two additional times. |
| | - Update your gamelist to show the added PSN game. |
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| The PSN game will be installed to ''/userdata/system/configs/rpcs3/dev_hdd0/game/<GAMEID>''. This is subject to change in the future. | The PSN game will be installed to ''/userdata/system/configs/rpcs3/dev_hdd0/game/<GAMEID>'' and the userdata to ''/userdata/system/configs/rpcs3/dev_hdd0/home/00000001/''. This is subject to change in the future. |
| | |
| <WRAP center round todo> | |
| Possibly, the RAP can also be installed using RPCS3's file browser instead of manual placement, needs confirmation. | |
| </WRAP> | |
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| Here's an example text file (which can be downloaded) that can be placed in ''rom/ps3'': | Here's an example text file (which can be downloaded) that can be placed in ''rom/ps3'': |
| === RPCS3 configuration === | === RPCS3 configuration === |
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| Standardized features available to all cores of this emulator: ''ps3.videomode'' | Standardized features available to all cores of this emulator: ''ps3.videomode'', ''ps3.powermode'', ''ps3.tdp'', ''ps3.videomode'', ''ps3.bezel'', ''ps3.bezel_stretch'', ''ps3.hud'', ''ps3.hud_corner'', ''ps3.bezel.tattoo'', ''ps3.bezel.tattoo_corner'', ''ps3.bezel.tattoo_file'', ''ps3.bezel.resize_tattoo'', ''ps3.use_guns'', ''ps3.use_wheels'', ''ps3.wheel_rotation'', ''ps3.wheel_deadzone'', ''ps3.wheel_midzone'' |
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| ^ ES setting name ''batocera.conf key'' ^ Description >> ES option ''key value'' ^ | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| | **GRAPHICAL USER INTERFACE ''ps3.gui''** | Display the user interface\\ >> Off ''0'', On ''1''. | | ^ Settings that apply to all cores of this emulator || |
| | **GRAPHICS BACKEND ''ps3.gfxbackend''** | Choose your graphics rendering\\ >> OpenGL ''OpenGL'', Vulkan ''Vulkan''. | | | **CPU** || |
| | **SPU DECODER ''ps3.spudecoder''** | LLVM used by default. Use ASMJIT if game crashes; then Interpreter (fast) if still crashing.\\ => Recompiler (LLVM) ''Recompiler (LLVM)'', Recompiler (ASMJIT) ''Recompiler (ASMJIT)'', Interpreter (fast) ''Interpreter (fast)'', Interpreter (precise) ''Interpreter (precise)''. | | | **PPU DECODER ''ps3.rpcs3_ppudecoder''** | LLVM is fastest, use the Interpreter settings if there are issues.\\ => LLVM Recompiler ''Recompiler (LLVM)'', Dynamic Interpreter ''Interpreter (dynamic)'', Static Interpreter ''Interpreter (static)''. | |
| | | **SPU DECODER ''ps3.rpcs3_spudecoder''** | LLVM used by default. Use ASMJIT if game crashes; then Interpreter (fast) if still crashing.\\ => LLVM Recompiler ''Recompiler (LLVM)'', ASMJIT Recompiler ''Recompiler (ASMJIT)'', Fast Interpreter ''Interpreter (fast)'', Precise Interpreter ''Interpreter (precise)''. | |
| | | **SPU XFloat Accuracy ''ps3.rpcs3_spuxfloataccuracy''** | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.\\ => Accurate XFloat ''accurate'', Approximate XFloat ''approximate'', Relaxed XFloat ''relaxed''. | |
| | | **PREFERRED SPU THREADS ''ps3.rpcs3_sputhreads''** | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.\\ => 1 thread ''1'', 2 threads ''2'', 3 threads ''3'', 4 threads ''4'', 5 threads ''5'', 6 threads ''6''. | |
| | | **SPU LOOP DETECTION ''ps3.rpcs3_spuloopdetection''** | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.\\ => Off (Default) ''False'', On ''True''. | |
| | | **SPU BLOCK SIZE ''ps3.rpcs3_spublocksize''** | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.\\ => Safe (Default) ''Safe'', Mega ''Mega'', Giga ''Giga''. | |
| | | **MAX POWER SAVING CPU-PREEMPTIONS ''ps3.rpcs3_maxcpu_preemptcount''** | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.\\ => Off (Default) ''0'', Minimum ''50'', Moderate ''100'', Maximum ''150''. | |
| | | **VIDEO** || |
| | | **ASPECT RATIO ''ps3.rpcs3_ratio''** | PS3's internal ratio setting. Some games only support 16/9.\\ => 16:9 (default) ''16:9'', 4:3 ''4:3''. | |
| | | **ADDITIONAL FRAMELIMIT ''ps3.rpcs3_framelimit''** | Most games already have an internal framelimit. Minor performance cost.\\ => Off (faster, unstable) ''False'', 20 ''20'', 25 ''25'', 30 ''30'', 35 ''35'', 40 ''40'', 45 ''45'', 50 ''50'', 55 ''55'', 59.94 ''59.94'', 60 ''60''. | |
| | | **RENDER RESOLUTION (SCALING) ''ps3.rpcs3_resolution_scale''** | Choose your preferred render resolution.\\ => 640x360 ''50'', 960x540 ''75'', 1280x720 (Default) ''100'', 1600x900 ''125'', 1920x1080 ''150'', 2240x1260 ''175'', 2560x1440 ''200'', 3200x1800 ''225'', 3840x2160 ''250'', 4480x2520 ''275'', 5120x2880 ''300''. | |
| | | **VSYNC ''ps3.rpcs3_vsync''** | Can fix screen tearing on unorthodox displays (most LCDs don't need this).\\ => Off (Default) ''False'', On ''True''. | |
| | | **STRETCH TO DISPLAY AREA ''ps3.rpcs3_stretchdisplay''** | Distorts the output to fill the display fully Overrides aspect ratio.\\ => Off ''False'', On ''True''. | |
| | | **RENDER** || |
| | | **GRAPHICS API ''ps3.rpcs3_gfxbackend''** | Choose which graphics API library to use.\\ => OpenGL ''OpenGL'', Vulkan ''Vulkan''. | |
| | | **ANISOTROPIC FILTER ''ps3.rpcs3_anisotropic''** | Improves clarity of distant textures.\\ => 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. | |
| | | **ANTI-ALIASING ''ps3.rpcs3_aa''** | Enhancement. Smooth out jagged edges on 3D object polygons.\\ => Disabled ''Disabled''. | |
| | | **ZCULL ACCURACY ''ps3.rpcs3_zcull''** | Can improve performance at the expense of graphics accuracy.\\ => Precise (Slowest)(Default) ''Precise'', Approximate (Fast) ''Approximate'', Relaxed (Fastest) ''Relaxed''. | |
| | | **SHADER QUALITY ''ps3.rpcs3_shader''** | Controls precision of generated shaders. Low quality can improved performance.\\ => Ultra ''Ultra'', High (Default) ''High'', Low ''Low'', Automatic ''Auto''. | |
| | | **OUTPUT SCALING ''ps3.rpcs3_scaling''** | Final image filtering.\\ => Nearest ''Nearest'', Bilinear (Default) ''Bilinear'', FidelityFX Super Resolution ''FidelityFX Super Resolution''. | |
| | | **SHADER MODE ''ps3.rpcs3_shadermode''** | Only Async (skip draw) avoids freezing while compiling shaders.\\ => Legacy (single threaded) ''Shader Recompiler'', Async (multi threaded)(Default) ''Async Shader Recompiler'', Async with Shader Interpreter ''Async with Shader Interpreter'', Shader Interpreter only ''Shader Interpreter only''. | |
| | | **NUMBER OF SHADER COMPILER THREADS ''ps3.rpcs3_num_compilers''** | Only applicable when either Async Shader mode is set.\\ => 1 ''1'', 2 ''2'', 3 ''3'', 4 ''4'', 5 ''5'', 6 ''6'', 7 ''7'', 8 ''8'', 9 ''9'', 10 ''10'', 11 ''11'', 12 ''12'', 13 ''13'', 14 ''14'', 15 ''15'', 16 ''16''. | |
| | | **WRITE COLOR BUFFERS ''ps3.rpcs3_colorbuffers''** | May fix missing graphics and broken lighting at the cost of performance.\\ => Off (Default) ''False'', On ''True''. | |
| | | **STRICT RENDERING MODE ''ps3.rpcs3_strict''** | Straict API specification. Can resolve rare cases of missing graphics and flickering.\\ => Off (Default) ''False'', On ''True''. | |
| | | **DISABLE VERTEX CACHE ''ps3.rpcs3_vertexcache''** | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.\\ => Off (Default) ''False'', On ''True''. | |
| | | **MULTITHREADED RSX ''ps3.rpcs3_rsx''** | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.\\ => Off (Default) ''False'', On ''True''. | |
| | | **ASYNCHRONOUS TEXTURE STREAMING ''ps3.rpcs3_async_texture''** | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.\\ => Off (Default) ''False'', On (Vulkan Only) ''True''. | |
| | | **AUDIO** || |
| | | **AUDIO FORMAT ''ps3.rpcs3_audio_format''** | Choose number of audio channels.\\ => Stereo ''Stereo'', Surround 5.1 ''Surround 5.1'', Surround 7.1 ''Surround 7.1''. | |
| | | **CONVERT TO 16-BIT ''ps3.rpcs3_audio_16bit''** | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.\\ => Off (Default) ''False'', On ''True''. | |
| | | **ENABLE AUDIO BUFFERING ''ps3.rpcs3_audiobuffer''** | Can reduce crackle and stutter but increases audio latency.\\ => Off ''False'', On (Default) ''True''. | |
| | | **AUDIO BUFFER DURATION ''ps3.rpcs3_audiobuffer_duration''** | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.\\ => 10ms ''10'', 20ms ''20'', 40ms ''40'', 60ms ''60'', 80ms ''80'', 100ms (Default) ''100'', 120ms ''120'', 140ms ''140'', 160ms ''160'', 180ms ''180'', 200ms ''200'', 220ms ''220'', 240ms ''240''. | |
| | | **ENABLE TIME STRETCHING ''ps3.rpcs3_timestretch''** | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.\\ => Off (Default) ''False'', On ''True''. | |
| | | **TIME STRETCHING THRESHOLD ''ps3.rpcs3_timestretch_threshold''** | Buffer fill level (in percentage) below which time stretching will start.\\ => Off ''0'', 15% ''15'', 30% ''30'', 45% ''45'', 60% ''60'', 75% (Default) ''75'', 90% ''90'', 100% ''100''. | |
| | | **GRAPHICAL USER INTERFACE ''ps3.rpcs3_gui'' (''ps3.gui'' in Batocera FIXME and lower)** | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.\\ => Off ''0'', On ''1''. | |
| | | **SHOW LIGHT GUN CROSSHAIRS ''ps3.rpcs3_crosshairs''** | \\ => Off ''False'', On ''True''. | |
| | | **CONTROLLERS** || |
| | | **PS3 CONTROLLER 1 ''ps3.rpcs3_controller1''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 2 ''ps3.rpcs3_controller2''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 3 ''ps3.rpcs3_controller3''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 4 ''ps3.rpcs3_controller4''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 5 ''ps3.rpcs3_controller5''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 6 ''ps3.rpcs3_controller6''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
| | | **PS3 CONTROLLER 7 ''ps3.rpcs3_controller7''** | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.\\ => Legacy Evdev ''Evdev'', Sony DS ''Sony''. | |
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| === First RPCS3 run === | === First RPCS3 run === |
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| ===== Troubleshooting ===== | ===== Troubleshooting ===== |
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| | Troubleshooting starts by checking RPCS3 logfiles. You can find them on the Batocera filesystem here: |
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| | ''/userdata/system/cache/rpcs3/RPCS3.log'' |
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| ==== I don't know how to set up my PS3 games! They are in a weird format and not a folder. ==== | ==== I don't know how to set up my PS3 games! They are in a weird format and not a folder. ==== |