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systems:ports [2022/11/11 01:29] – Update FFLNSU info about V04 maionisystems:ports [2026/02/25 08:23] (current) – [Vulkan dependent game example: "Teenage Mutant Ninja Turtles: Shredder's Revenge" (Linux patched version)] , script should be called TMNT respectedprophet
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 </file> </file>
  
-Refresh the game list, and then launch your game. Most 3D games will spend some time generating shader caches when first booting up, so be patient at least on the first launch. For sanity's sake, you can check that your system has not frozen by moving your mouse around (if you have one connected). Shader compilation should not take longer than five minutes at most.+Save this script to the ''roms/ports'' folder, refresh the game list, and then launch the game. Most 3D games will spend some time generating shader caches when first booting up, so be patient at least on the first launch. For sanity's sake, you can check that your system has not frozen by moving your mouse around (if you have one connected). Shader compilation should not take longer than five minutes at most. 
 + 
 +<WRAP center round important> 
 +If using the [[:disk_image_compression#squashfs|SquashFS]] compression, this script file must be named ''run.sh'' and included in the root folder of the game's data itself in the ''.squashfs'' archive. 
 +</WRAP>
  
 If you'd like to see the actual files, you can install some native Linux ports in the [[:content_downloader|content downloader]]. Read below for some setup examples: If you'd like to see the actual files, you can install some native Linux ports in the [[:content_downloader|content downloader]]. Read below for some setup examples:
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 </WRAP> </WRAP>
  
-<code bash TNMT.sh>+<code bash TMNT.sh>
 #!/bin/bash #!/bin/bash
 export LC_ALL=C export LC_ALL=C
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 Make the script executable: Make the script executable:
-<code>chmod +x /userdata/roms/ports/TNMTSR/TNMT.sh</code>+<code>chmod +x /userdata/roms/ports/TMNTSR/TMNT.sh</code>
 Update the gamelist and start the game via the ES its "Ports" section. Update the gamelist and start the game via the ES its "Ports" section.
  
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 Update gamelists and launch! Update gamelists and launch!
 +
 +==== Old 32-bit game ====
 +
 +For games which require 32-bit libraries and can't find them on their own:
 +
 +<file bash run.sh>
 +#!/bin/sh
 +cd "$(dirname "$(readlink -f "$0")")"
 + 
 +unclutter-remote -h
 +export LD_LIBRARY_PATH=/lib32
 +export LIBGL_DRIVERS_PATH=/lib32/dri
 +export SPA_PLUGIN_DIR="/lib32/spa-0.2:/usr/lib/spa-0.2"
 +export PIPEWIRE_MODULE_DIR="/lib32/pipewire-0.3:/usr/lib/pipewire-0.3"
 +exec ./start.sh
 +</file>
 +
 +==== Old Game Maker Studio game: Maldita Castilla ====
 +
 +Games written in older versions of Game Maker Studio will depend on a collection of 32-bit libraries not included with Batocera. (If the game's executable is just named ''runner'', that's a good sign that you have a GMS game... though some developers will rename it.)
 +
 +More broadly, if the ''file'' command on a more general-purpose Linux setup says that the game executable is an ''ELF 32-bit LSB executable, Intel 80386'', then these instructions will likely get it working, though they may be overkill.
 +
 +[[https://namethattech.wordpress.com/2020/09/04/from-gamemaker-to-ubuntu-14-16-18-and-beyond/|This blog post]] details how to build the required library bundle and includes a mention that, if you trust the author, you can just grab the ''lib'' folder and adapt the wrapper script from their [[https://juanitogan.itch.io/river-raid-squadron|River Raid Squadron]] game on Itch.io.
 +
 +(If both of those links die, you can just build the libraries the error messages complain about one-by-one until the game works.)
 +
 +If you place the ''lib'' folder inside the game folder, a suitable SH file will look something like this:
 +
 +<file sh Maldita Castilla.sh>
 +#!/bin/sh
 +DIR="$(dirname "$(readlink -f "$0")")"
 +
 +cd "${DIR}/.data/MalditaCastilla"
 +
 +unclutter-remote -h
 +export LD_LIBRARY_PATH=./lib:/lib32
 +export LIBGL_DRIVERS_PATH=/lib32/dri
 +export SPA_PLUGIN_DIR="/lib32/spa-0.2:/usr/lib/spa-0.2"
 +export PIPEWIRE_MODULE_DIR="/lib32/pipewire-0.3:/usr/lib/pipewire-0.3"
 +./runner
 +</file>
  
 ===== Installing the Java runtime environment ===== ===== Installing the Java runtime environment =====
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 Batocera's libraries are stored in ''/usr/lib/'', some games may also be hard-coding their paths and try searching in ''/lib'' for instance, necessitating changing the path told to the game to be inside of ''/usr'' instead. Batocera's libraries are stored in ''/usr/lib/'', some games may also be hard-coding their paths and try searching in ''/lib'' for instance, necessitating changing the path told to the game to be inside of ''/usr'' instead.
 +
 +==== Other Known Bugs in Old Humble Bundle Linux Releases ====
 +
 +  * Some games (eg. Wizorb) will crash on startup if more than four joystick devices are present. (eg. If you have two dual-port controller adapters with one controller plugged into each, plus an X-Box 360 controller, and the adapters always make their ports visible to the host whether or not a controller is actually connected.)
 +  * Some games (eg. Jamestown) which include both 32-bit and 64-bit executables will require you specifically use the 32-bit version as the 64-bit binary crashes with no known fix.
 +  * If your game is XNA-based and you're getting a crash with the following error on startup, add an ''export TERM=vt100'' line to the SH file. <code>
 +System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542</code> The terminal type database's format got extended at some point and that error means that your game is too old to understand the extended-format entries that your terminal emulator is using to announce its capabilities.
  
 ==== I'm stuck and I can't quit the game! ==== ==== I'm stuck and I can't quit the game! ====
  • systems/ports.1668130163.txt.gz
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  • by maioni