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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| systems:megadrive [2021/12/12 03:36] – added JP art atari | systems:megadrive [2026/03/27 10:35] (current) – ↷ Links adapted because of a move operation 194.39.218.23 | ||
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| {{ https:// | {{ https:// | ||
| - | ====== Sega Megadrive/Genesis ====== | + | ====== Sega Mega Drive/Genesis ====== |
| - | The Sega Megadrive, known as the Sega Genesis in the US, is a 16-bit fourth-generation console released by Sega in Japan on October 29, 1988 and in the US on August 14, 1989. It retailed for $189.99. | + | The Sega Mega Drive, known as the Sega Genesis in the US, is a 16-bit fourth-generation console released by Sega in Japan on October 29, 1988 and in the US on August 14, 1989. It retailed for $189.99. |
| The design of the console differs between regions, newer EmulationStation themes may have an option in their theme configuration to select which one to show in the system menu, but many older ones may just have two ' | The design of the console differs between regions, newer EmulationStation themes may have an option in their theme configuration to select which one to show in the system menu, but many older ones may just have two ' | ||
| - | The Megadrive/Genesis is backwards compatible with the Master System. | + | The Mega Drive/Genesis is backwards compatible with the Master System. |
| This system scrapes metadata for the " | This system scrapes metadata for the " | ||
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| ===== BIOS ===== | ===== BIOS ===== | ||
| - | Megadrive | + | Mega Drive/ |
| ===== ROMs ===== | ===== ROMs ===== | ||
| - | Place your Sega Megadrive | + | Place your Sega Mega Drive/ |
| - | '' | + | '' |
| ===== Emulators ===== | ===== Emulators ===== | ||
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| === libretro: GenesisPlusGX === | === libretro: GenesisPlusGX === | ||
| - | A good all-around emulator. It can run Sega Genesis/Megadrive, Sega Master System, Sega/Mega CD and Game Gear games, but lacks 32X and Pico support. It is also the only emulator to support Lock-On technology, but can only be activated in RetroArch' | + | A good all-around emulator. It can run Sega Genesis/Mega Drive, Sega Master System, Sega/Mega CD and Game Gear games, but lacks 32X and Pico support. It is also the only emulator to support Lock-On technology, but can only be activated in RetroArch' |
| == libretro: GenesisPlusGX configuration == | == libretro: GenesisPlusGX configuration == | ||
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| === libretro: GenesisPlusGX-wide === | === libretro: GenesisPlusGX-wide === | ||
| - | A patched version of regular GenesisPlusGX that allows for widescreen video out. It is a bit buggier than the regular version but works fine in most games. Expect visual glitches when using this. The functions of this patch are slowly being integrated into the main build itself, but they are still separate (correct as of v31). Does not support Sega/Mega CD. | + | A patched version of regular |
| This core has no core-specific options adjustable from within Batocera. It will ignore the settings that libretro/ | This core has no core-specific options adjustable from within Batocera. It will ignore the settings that libretro/ | ||
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| ===== Region ===== | ===== Region ===== | ||
| - | The Megadrive/Genesis is special in that it was // | + | The Mega Drive/Genesis is special in that it was // |
| NA/JP games were typically coded first and are designed to run at 60Hz natively, whereas PAL games would run at 50Hz. Sometimes the game was simply slowed down by ~17% to match that frame-rate (inadvertently lowering the pitch of the music/sound effects) eg. Sonic 1, other games had additional logic to detect their region and adjust the music playback speed accordingly but otherwise slowed the gameplay down eg. Sonic 2, and a few games would alter both aspects to make NA/JP/PAL all play identically. Some ROMs use a universal (world) version that would rely on the console to detect its region, others have separate versions per region (US, JP, PAL, etc.) that may malfunction if played on a console of a different region. | NA/JP games were typically coded first and are designed to run at 60Hz natively, whereas PAL games would run at 50Hz. Sometimes the game was simply slowed down by ~17% to match that frame-rate (inadvertently lowering the pitch of the music/sound effects) eg. Sonic 1, other games had additional logic to detect their region and adjust the music playback speed accordingly but otherwise slowed the gameplay down eg. Sonic 2, and a few games would alter both aspects to make NA/JP/PAL all play identically. Some ROMs use a universal (world) version that would rely on the console to detect its region, others have separate versions per region (US, JP, PAL, etc.) that may malfunction if played on a console of a different region. | ||
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| ===== Controls ===== | ===== Controls ===== | ||
| - | Here are the Sega Megadrive's controls shown on a [[: | + | Here are the Sega Mega Drive/ |
| {{ https:// | {{ https:// | ||
- systems/megadrive.1639280205.txt.gz
- Last modified: 5 years ago
- by atari