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| systems:jaguar [2023/04/18 06:13] – fix quick reference, major cleanup atari | systems:jaguar [2026/03/27 11:27] (current) – ↷ Links adapted because of a move operation 180.144.104.180 |
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| It featured 64-bit graphical accelerators, making it technically the only console of its competitors (the [[systems:saturn|Saturn]] and the [[systems:psx|PlayStation]]) as it was proudly advertised as. However, this was //just// the graphical accelerators, the GPU itself was 32-bit and the CPU was only 16-bit, leading to some [[wp>Atari_Jaguar#Bit_count_controversy|controversy]]. The console itself was capable of 3D polygonal graphics, but the quality of the titles that utilized them were more comparable to the SNES's SuperFX chip than the Saturn's and PlayStation's graphical fidelity. | It featured 64-bit graphical accelerators, making it technically the only console of its competitors (the [[systems:saturn|Saturn]] and the [[systems:psx|PlayStation]]) as it was proudly advertised as. However, this was //just// the graphical accelerators, the GPU itself was 32-bit and the CPU was only 16-bit, leading to some [[wp>Atari_Jaguar#Bit_count_controversy|controversy]]. The console itself was capable of 3D polygonal graphics, but the quality of the titles that utilized them were more comparable to the SNES's SuperFX chip than the Saturn's and PlayStation's graphical fidelity. |
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| The Jaguar was a commercial failure, selling less 150,000 units than and having only 50 cartridge games in its library. This would mark Atari's last major home console release, relegating themselves to producing [[systems:plugnplay|plug and play TV games]]. | The Jaguar was a commercial failure, selling less 150,000 units than and having only 50 cartridge games in its library. This would mark Atari's last major home console release, relegating themselves to producing [[systems:tvgames|plug and play TV games]]. |
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| On May 14, 1999, Hasbro Interactive announced that it had released all patents to the Jaguar, declaring it an open platform, opening it up for homebrew developers to make their own software for it. | On May 14, 1999, Hasbro Interactive announced that it had released all patents to the Jaguar, declaring it an open platform, opening it up for homebrew developers to make their own software for it. |