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systems:gzdoom [2022/10/07 06:13] – [Features] fix label maionisystems:gzdoom [2023/03/09 06:08] (current) – old revision restored (2023/02/07 00:42) - revert proposed changes, old version is correct for v36 maximumentropy
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   * **Emulator:** GZDoom   * **Emulator:** GZDoom
   * **Folder:** ''roms/gzdoom/''    * **Folder:** ''roms/gzdoom/'' 
-  * **Accepted ROM formats:** ''.wad'', ''.iwad'', ''.pwad'', ''pk3'',''.ipk3'', ''.zip'' or ''.7zip''+  * **Accepted ROM formats:** ''.wad'', ''.iwad'', ''.pwad'', ''.gzdoom''
  
 ===== BIOS ===== ===== BIOS =====
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 The PK3 file format is the same as the ZIP file format, and is treated exactly the same by GZDoom. The PK3 file format is the same as the ZIP file format, and is treated exactly the same by GZDoom.
 +
 +==== Custom mods ====
 +
 +Custom mods can be used by creating a new text file named after the game with the extension ''.gzdoom''. For example:
 +    
 +<file - Aliens Eradication.gzdoom>
 +-iwad DOOM2.WAD -file ALIENS_ERADICATION_TC_2_0.pk3 ERADICATION_MAPSET_2_0.wad
 +</file>
 +
 +<WRAP center round info>
 +The command must be on one line and the casing of the filenames and extensions must match exactly.
 +</WRAP>
 +
 +Additional music can be added to ''system/configs/gzdoom'' in the ''fm_banks'' & ''soundfonts'' folders respectively.
  
 ===== Supported games ===== ===== Supported games =====
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 WADs created for GZDoom (Mods): https://zdoom.org/wiki/Category:WADs_created_for_ZDoom WADs created for GZDoom (Mods): https://zdoom.org/wiki/Category:WADs_created_for_ZDoom
-==== Features ==== 
- 
-GZDoom includes the following features: 
- 
-  *     FraggleScript support (so Legacy/SMMU maps are supported) 
-  *     Global FraggleScripts via the FSGLOBAL lump 
-  *     OpenGL renderer, allowing the following features: 
-  *     Full 3D floors (including slopes) 
-  *     Reflective floors 
-  *     Dynamic lights, brightmaps, glowing flats, custom hardware shaders 
-  *     Quake II/Half-Life-style skyboxes in addition to regular ZDoom skyboxes 
-  *     High-quality (HQnX) rescaling filters for graphics, sprites and textures 
-  *     MD2, MD3 and limited DMD (Doomsday) model support 
-  *     32-bit colors (Sprites and textures are no longer translated to Doom's palette) 
-  *     True freelook 
  
 ===== Saves ===== ===== Saves =====
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 ===== Troubleshooting ===== ===== Troubleshooting =====
  
-==== Gamepad issue: ==== +==== Further troubleshooting ====
  
-  *     Some issues reported for Gamepad on Batocera+For further troubleshooting, refer to the [[:support|generic support pages]]
-  + 
  • systems/gzdoom.1665123231.txt.gz
  • Last modified: 4 years ago
  • by maioni