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| systems:gzdoom [2022/09/23 01:41] – ↷ Page moved from systems:gzdoom to playground:systems:gzdoom atari | systems:gzdoom [2023/03/09 06:08] (current) – old revision restored (2023/02/07 00:42) - revert proposed changes, old version is correct for v36 maximumentropy | ||
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| + | <WRAP center round todo> | ||
| + | Under construction. Needs further testing. | ||
| + | </ | ||
| + | <WRAP group> | ||
| + | <WRAP round box twothirds column> | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | ====== GZDoom ====== | ||
| + | |||
| + | GZDoom is a source port. Based off ATB Doom and NTDoom, has since added practically full support for Boom, Chex Quest, Heretic, Hexen and Strife; and several games have been developed specifically for it. It has added many additional features, including slopes, uncapped fps and z-clipping. | ||
| + | |||
| + | "The demons... they are everywhere. Must... kill them all!". Doomguy from DOOM. | ||
| + | |||
| + | This system scrapes metadata for the “ports” group(s) and loads the gzdoom set from the currently selected theme, if available. | ||
| + | |||
| + | Grouped with the “ports” group of systems. | ||
| + | </ | ||
| + | |||
| + | <WRAP third column> | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ==== Quick reference ==== | ||
| + | |||
| + | * **Emulator: | ||
| + | * **Folder:** '' | ||
| + | * **Accepted ROM formats:** '' | ||
| + | |||
| + | ===== BIOS ===== | ||
| + | |||
| + | No GZDoom emulator in Batocera needs a BIOS file to run. | ||
| + | |||
| + | ===== ROMs ===== | ||
| + | |||
| + | Place your GZDoom ROMs in ''/ | ||
| + | |||
| + | Files MD5 sums: https:// | ||
| + | |||
| + | ==== .WAD and .PK3 (non compressed files)==== | ||
| + | |||
| + | Each game needs a .WAD (Where' | ||
| + | |||
| + | Some files have conflicting names; GZDoom provides you with possible aliases. | ||
| + | |||
| + | ==== .IWAD, .IPK3 and .PWAD (info lumps) ==== | ||
| + | |||
| + | In addition, some "total conversion" | ||
| + | |||
| + | In order to play a custom level designed for any of the above games you have to have that particular game's full IWAD. If you do not have the necessary IWAD, you will get an error message on startup. | ||
| + | |||
| + | Custom IWADs can be detected. These custom IWADs need to have the .iwad or alternatively .ipk3 (not the traditional .wad and .pk3) extension, and they need to include an IWADINFO lump. It can also contain DEFBINDS, DEFCVARS, and KEYCONF lumps. | ||
| + | |||
| + | IWad: | ||
| + | < | ||
| + | { | ||
| + | Name = "My Kickass Custom Game" | ||
| + | AutoName = " | ||
| + | Game = " | ||
| + | Config = " | ||
| + | StartupType = " | ||
| + | BannerColors = "ff ff ff", "c9 00 00" | ||
| + | } | ||
| + | </ | ||
| + | |||
| + | A PWAD, patch wad, is a WAD containing lumps of data created by a user as an add-on. | ||
| + | |||
| + | ==== .ZIP, .7ZIP, .PK3 or .PK7 (compressed files) ==== | ||
| + | |||
| + | The PK3 file format is the same as the ZIP file format, and is treated exactly the same by GZDoom. | ||
| + | |||
| + | ==== Custom mods ==== | ||
| + | |||
| + | Custom mods can be used by creating a new text file named after the game with the extension '' | ||
| + | | ||
| + | <file - Aliens Eradication.gzdoom> | ||
| + | -iwad DOOM2.WAD -file ALIENS_ERADICATION_TC_2_0.pk3 ERADICATION_MAPSET_2_0.wad | ||
| + | </ | ||
| + | |||
| + | <WRAP center round info> | ||
| + | The command must be on one line and the casing of the filenames and extensions must match exactly. | ||
| + | </ | ||
| + | |||
| + | Additional music can be added to '' | ||
| + | |||
| + | ===== Supported games ===== | ||
| + | |||
| + | ==== Commercial games ==== | ||
| + | |||
| + | ^ Game ^ Name ^ File Name ^ Alias ^ | ||
| + | | DOOM | Doom (Registered) | ||
| + | | DOOM | The Ultimate Doom | doom.wad | ||
| + | | DOOM | Doom "BFG Edition" | ||
| + | | DOOM II | Doom II | doom2.wad | ||
| + | | DOOM II | Doom II "BFG Edition" | ||
| + | | DOOM II | Final Doom — TNT: Evilution | ||
| + | | DOOM II | Final Doom — The Plutonia Experiment | ||
| + | | DOOM II | French Doom II | doom2f.wad | ||
| + | | Heretic | ||
| + | | Hexen | Hexen (Full) | ||
| + | | Hexen | Hexen: Deathkings of the Dark Citadel | ||
| + | | Strife | ||
| + | | Strife | ||
| + | | Chex Quest | Chex Quest | chex.wad | ||
| + | |||
| + | ==== Free games ==== | ||
| + | |||
| + | ^ Game ^ Name ^ File Name ^ Alias ^ | ||
| + | | DOOM | Doom (Shareware) | ||
| + | | Heretic | ||
| + | | Hexen | Hexen (Demo) | ||
| + | | Strife | ||
| + | | FreeDoom | ||
| + | | FreeDoom | ||
| + | | FreeDoom | ||
| + | | Blasphemer | Blasphemer | ||
| + | | Chez Quest | Chex Quest 3 | chex3.wad | ||
| + | | Urban Brawl| Action Doom 2: Urban Brawl | action2.wad | ||
| + | | Harmony | ||
| + | | Hacx | Hacx v1.2 | hacx.wad | ||
| + | | Hacx | Hacx v2.0 | hacx2.wad | ||
| + | | Square | ||
| + | | Delaweare | ||
| + | | Rise Of The Wool Ball | Rise Of The Wool Ball | rotwb.wad | ||
| + | |||
| + | ==== Custom games ==== | ||
| + | |||
| + | FIXME [Under Construction] | ||
| + | |||
| + | GZDoom compatible games: https:// | ||
| + | |||
| + | WADs created for GZDoom (Mods): https:// | ||
| + | |||
| + | ===== Saves ===== | ||
| + | |||
| + | Save location '' | ||
| + | |||
| + | ===== Emulators ===== | ||
| + | |||
| + | ==== GZDoom ==== | ||
| + | |||
| + | FIXME [Needs review] | ||
| + | |||
| + | Standardized features available to all cores of this emulator: '' | ||
| + | |||
| + | ^ ES setting name '' | ||
| + | ^ Settings that apply to all cores of this emulator || | ||
| + | | **SKIP INTRO VIDEOS '' | ||
| + | |||
| + | ===== Controls ===== | ||
| + | |||
| + | Here are the default GZDoom' | ||
| + | |||
| + | ===== Troubleshooting ===== | ||
| + | |||
| + | ==== Further troubleshooting ==== | ||
| + | |||
| + | For further troubleshooting, | ||
| + | |||