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| systems:dreamcast [2021/11/11 04:22] – added info about texture packs (thanks batocera nation) atari | systems:dreamcast [2025/10/18 20:56] (current) – new path for BIOS tovarichtch |
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| | <WRAP group> |
| | <WRAP round box twothirds column> |
| | {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/dreamcast.svg?nolink&380 |The swansong of SEGA's console division.}} |
| | {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/logos/us/dreamcast.svg?nolink&380 |Something something copyright.}} |
| | |
| ====== Sega Dreamcast ====== | ====== Sega Dreamcast ====== |
| |
| {{ systems:sega-dreamcast-set.png?400|The swansong of SEGA's console division.}} | The [[wp>Dreamcast|Dreamcast]] is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. The system is available in most builds, except for RPi1/Zero and 2. [[https://www.copetti.org/writings/consoles/dreamcast/|Here's a fun page about it.]] |
| |
| The [[wp>Dreamcast|Dreamcast]] is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. The system is available in most builds, except for rpi1/zero and 2. [[https://www.copetti.org/writings/consoles/dreamcast/|Here's a fun page about it.]] | This system scrapes metadata for the "dreamcast" group and loads the ''dreamcast'' set from the currently selected theme, if available. |
| |
| ^ shortname | ''dreamcast'' | | </WRAP> |
| ^ emulator/core(s) | flycast libretro/flycast redream | | |
| ^ rom format(s) | ''.cdi'' ''.cue'' ''.gdi'' ''.chd'' ''.m3u'' | | |
| |
| ===== Emulators ===== | <WRAP third column> |
| | {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/dreamcast.png?nolink&350 |}} |
| | {{ https://raw.githubusercontent.com/fabricecaruso/es-theme-carbon/master/art/consoles/us/dreamcast.png?nolink&350 |}} |
| | </WRAP> |
| | </WRAP> |
| |
| ==== flycast ==== | ==== Quick reference ==== |
| |
| [[https://github.com/flyinghead/flycast|Flycast]] is a fork of [[https://reicast.com/|Reicast]] (which itself is a fork of nullDC). A highly compatible and accurate standalone emulator. | * **Accepted ROM formats:** ''.cdi'', ''.cue'', ''.gdi'', ''.chd'', ''.m3u'' |
| | * **Folder:** ''/userdata/roms/dreamcast'' |
| |
| Flycast cannot be configured in EmulationStation; all configuration must be done via flycast-config in the Applications folder (F1 on the systems screen). | ^ Emulators ^ |
| | | [[#libretro:_flycast|libretro: Flycast]] | |
| | | [[#flycast|Flycast]] | |
| | | [[#redream|Redream]] | |
| |
| ==== libretro/flycast ==== | ===== BIOS ===== |
| |
| A fork of a fork of a fork... this is an identical version of standalone Flycast but inside of a libretro core. Makes use of RetroArch's features. | The "World" BIOS file and USA flash file which should work fine for the massive majority of games. |
| |
| === Configuration === | ^ MD5 checksum ^ Share file path ^ Description ^ |
| | | ''e10c53c2f8b90bab96ead2d368858623'' | ''bios/dc/dc_boot.bin'' | Dreamcast BIOS file (World) | |
| | | ''0a93f7940c455905bea6e392dfde92a4'' | ''bios/dc/dc_flash.bin'' | Dreamcast system configuration file (USA) | |
| |
| ^ ES option name ^ ''batocera.conf'' line ^ Description ^ Recommendation ^ | Alternative BIOS files that are also acceptable: |
| | SYNCHRONOUS RENDERING | ''dreamcast.reicast_synchronous_rendering'' | When threaded rendering is on (on by default), waits for the GPU to finish rendering the frame before dropping the current one. This can avoid certain emulation issues (flashing screens, glitchy video). Significant performance cost. | Auto, as in erase the line. ''disabled'' for most games as they don't experience issues (or you have a weak machine), ''enabled'' if the game has these particular issues. | | |
| | VIDEO RESOLUTION | ''dreamcast.reicast_internal_resolution'' | Enhancement. Increases the rendering resolution. Makes 3D objects clearer. Significant performance cost. Values: ''640x480'', ''1280x960'', ''1920x1440'', ''2560x1920'' and other multiples of 640x480 up to ''12800x9600''. | ''640x480'' for native, closest your screen's resolution if your system can handle it. Absurdly high values can degrade image quality (pixels beginning to shimmer). | | |
| | TEXTURES MIP-MAPPING (BLUR) | ''dreamcast.reicast_mipmapping'' | Enables [[:anti-aliasing#mip-mapping|mip-mapping]] to smooth out textures on distant 3D objects based on distance and angle. Dreamcast games natively utilized mipmapping to get extra performance out of the hardware, but the extra bluriness from doing this is more apparent on modern, higher fidelity screens. Has a minimal performance cost. | ''enabled'' should be used in conjunction with anisotropic filtering to mitigate bluriness. Some users may prefer the 'sharpness' of ''disabled'' better. | | |
| | ANISOTROPIC FILTERING | ''dreamcast.reicast_anisotropic_filtering'' | Enables [[:anti-aliasing#anisotropic_filtering|anisotropic filtering]] to enhance perspective textures. Dramatically improves the clarity of textures on distant 3D objects when mip-mapping is turned on, especially at higher internal resolutions. Test Drive: Le Mans is the only Dreamcast game that natively utilizes this. Has a small performance cost. Values: ''False'', ''2'', ''4'', ''8'' or ''16''. | ''16'' when mip-mapping is also enabled, ''False'' otherwise. | | |
| | TEXTURES UPSCALING (XBRZ) | ''dreamcast.reicast_texupscale'' | Enhancement. Applies [[:anti-aliasing#texture_enhancement|xBRZ upscaling to textures]] to improve their clarity. Improvements are subjective. Values: ''False'', ''2x'', ''4x'' or ''6x''. | ''False'' | | |
| | RENDER TO TEXTURES UPSCALING | ''dreamcast.reicast_render_to_texture_upscaling'' | Enhancement. Some 3D games would capture the screen output and render it as a 2D texture (eg. pause menu in Crazy Taxi and Dead or Alive), being unaffected by ''reicast_internal_resolution''. This setting multiplies the resolution of that capture. Example [[:anti-aliasing#dreamcast_render_to_texture_enhancement|here]]. Values: ''1x'', ''2x'', ''3x'', ''4x'' or ''8x''. | ''1x'' for native, ''4x'' for close-to 1080p rendering if also upscaling ''reicast_internal_resolution''. | | |
| | FRAME SKIP | ''dreamcast.reicast_frame_skipping'' | Skip frames to improve performance, at the cost of choppy motion. Higher values can cause motion sickness if used for extended periods. Values: ''disabled'', ''1'', ''2'', ''3'', up to ''6''. | ''disabled'' Should only be turned up on weak hardware and if immune to motion sickness. | | |
| | FORCE WINDOWS CE MODE | ''dreamcast.reicast_force_wince'' | Some Dreamcast games (marked "Powered by Microsoft Windows CE" on the box, eg. Sega Rally 2) utilized the MMU Windows Compact Edition API on the Dreamcast to run. Batocera should automatically detect this but in case it doesn't you can manually override it here. Significant performance cost. Values: ''disabled'' or ''enabled''. | Auto, as in erase the line. ''disabled'' unless needed. | | |
| | WIDESCREEN CHEAT (PRIORITY) | ''dreamcast.reicast_widescreen_cheats'' | Enhancement. Flycast has a database of cheats that can enable widescreen support in certain games, rendering them in [[wp>Anamorphic_widescreen|anamorphic widescreen]] without changing the internal resolution. | ''disabled'' Some games also natively support widescreen in their in-game options. | | |
| | WIDESCREEN HACK | ''dreamcast.reicast_widescreen_hack'' | Enhancement. Changes the internal resolution to a widescreen ratio (eg. 640x480 becomes 853x480). Somewhat glitchy. | ''disabled'' Some games also natively support widescreen in their in-game options. | | |
| | CONTROLLER 1 TYPE | ''dreamcast.controller1_dc'' | Chooses the controller plugged into port 1. Values: ''1'' for gamepad, ''3'' for keyboard, ''2'' for mouse, ''4'' for light gun. | ''1'' | | |
| | CONTROLLER 2 TYPE | ''dreamcast.controller2_dc'' | Same as above for port 2. | Same as above. | | |
| | CONTROLLER 3 TYPE | ''dreamcast.controller3_dc'' | Same as above for port 3. | Same as above. | | |
| | CONTROLLER 4 TYPE | ''dreamcast.controller4_dc'' | Same as above for port 4. | Same as above. | | |
| |
| All other settings can be configured from RetroArch's Quick Menu > Options (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}). | ^ MD5 checksum ^ Share file path ^ Description ^ |
| | | ''d407fcf70b56acb84b8c77c93b0e5327'' | ''bios/dc/dc_boot.bin'' | Dreamcast BIOS file (Region free) | |
| ==== redream ==== | | ''d552d8b577faa079e580659cd3517f86'' | ''bios/dc/dc_boot.bin'' | Dreamcast BIOS file (Region free) | |
| | | ''93a9766f14159b403178ac77417c6b68'' | ''bios/dc/dc_flash.bin'' | Dreamcast system configuration file (Region free) | |
| [[https://redream.io/|Redream]] is a multi-platform standalone emulator. Has high compatibility with low system requirements. Lacks some options compared to Flycast. | | ''74e3f69c2bb92bc1fc5d9a53dcf6ffe2'' | ''bios/dc/dc_flash.bin'' | Dreamcast system configuration file (Region free) | |
| | | ''23df18aa53c8b30784cd9a84e061d008'' | ''bios/dc/dc_flash.bin'' | Dreamcast system configuration file (Europe) | |
| <WRAP tip> | | ''69c036adfca4ebea0b0c6fa4acfc8538'' | ''bios/dc/dc_flash.bin'' | Dreamcast system configuration file (Japan) | |
| You cannot exit Redream via controller as the Hotkey+Start shortcut opens the Redream menu instead and you cannot navigate to the close button unless you have a mouse. | |
| </WRAP> | |
| | |
| Redream can only be configured by its menu (Hotkey while running a game). | |
| |
| ===== ROMs ===== | ===== ROMs ===== |
| The recommended format for compressing disc images is [[:disk_image_compression#chd|CHD]]. | The recommended format for compressing disc images is [[:disk_image_compression#chd|CHD]]. |
| |
| If compressing the image into the CHD format ensure that you are using chdman version 0.230 or later, as earlier versions have issues with Dreamcast images. If your compressed ROMs are failing to launch in Batocera, users have reported having more success making chdman target a ''.gdi'' file instead of a ''.cue'' file. Most online .bat scripts only target ''.cue'' files. There is a custom version of chman that supports rolling to and from CUE/BIN files [[https://github.com/mamedev/mame/files/7437320/chdman.zip|here]]. | If compressing the image into the CHD format ensure that you are using chdman version 0.230 or later, as earlier versions have issues with Dreamcast images. If your compressed ROMs are failing to launch in Batocera, users have reported having more success making chdman target a ''.gdi'' file instead of a ''.cue'' file. Most online .bat scripts only target ''.cue'' files. There is a custom version of chdman that supports rolling to and from CUE/BIN files [[https://github.com/mamedev/mame/files/7437320/chdman.zip|here]]. |
| |
| ==== Multi-disc games ==== | ==== Multi-disc games ==== |
| |
| Save the text file with the file extension .m3u and place it in the ''dreamcast'' folder along with the game's discs. When you get to the end of that disc, the next disc will be automatically loaded. In libretro cores, if this fails, you can utilize Retroarch's 'Disc Control' menu in the Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}) to manually eject a disc and insert another (Swap Disc is for legacy purposes and should not be used). Refer to [[:cd_image_formats#multi-disc_games|multi-disc games]] for more info. | Save the text file with the file extension .m3u and place it in the ''dreamcast'' folder along with the game's discs. When you get to the end of that disc, the next disc will be automatically loaded. In libretro cores, if this fails, you can utilize Retroarch's 'Disc Control' menu in the Quick Menu (Hotkey+{{:wiki:south.png?nolink&20|South button (B SNES)}}) to manually eject a disc and insert another (Swap Disc is for legacy purposes and should not be used). Refer to [[:cd_image_formats#multi-disc_games|multi-disc games]] for more info. |
| | |
| | ===== Emulators ===== |
| | |
| | ==== Flycast ==== |
| | |
| | [[https://github.com/flyinghead/flycast|Flycast]] is a fork of [[https://reicast.com/|Reicast]] (which itself is a fork of nullDC). A highly compatible and accurate standalone emulator. |
| | |
| | Flycast can also be used to run [[:systems:naomi|NAOMI arcade]] games due to being nearly identical hardware. |
| | |
| | === Flycast configuration === |
| | |
| | Standardized features available to all cores of this emulator: ''dreamcast.videomode'', ''dreamcast.videomode'', ''dreamcast.bezel'', ''dreamcast.bezel_stretch'', ''dreamcast.hud'', ''dreamcast.bezel.tattoo'', ''dreamcast.bezel.tattoo_corner'', ''dreamcast.bezel.tattoo_file'', ''dreamcast.bezel.resize_tattoo'' |
| | |
| | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| | ^ Settings that apply to all cores of this emulator || |
| | | **SCREEN RATIO ''dreamcast.flycast_ratio''** | Choose which screen ratio you want to use.\\ => Default ''False'', Widescreen ''True''. | |
| | | **RENDER RESOLUTION ''dreamcast.flycast_render_resolution''** | Choose which internal rendering resolution you want to use.\\ => 320x240 (Half) ''240'', 640x480 (Native) ''480'', 960x720 (x1.5) ''720'', 1280x960 (x2) ''960'', 1600x1200 (x2.5) ''1200'', 1920x1440 (x3) ''1440'', 2560x1920 (x4) ''1920'', 2880x2160 (x4.5) ''2160''. | |
| | | **GRAPHICS API ''dreamcast.flycast_renderer''** | Choose your graphics renderer.\\ => OpenGL (Default) ''0'', Vulkan ''4''. | |
| | | **ROTATE SCREEN 90 DEGREES ''dreamcast.flycast_rotate''** | Rotate the screen by 90 degrees.\\ => Normal ''False'', Rotate ''True''. | |
| | |
| | All other configuration must be done via the ''flycast-config'' in the Applications folder (''[F1]'' on the systems screen). |
| | |
| | ==== RetroArch ==== |
| | |
| | RetroArch has [[emulators:retroarch|its own page]]. |
| | |
| | === libretro: Flycast === |
| | |
| | A fork of a fork of a fork... this is an identical version of standalone Flycast but inside of a libretro core. Makes use of RetroArch's features. |
| | |
| | === libretro: Flycast configuration === |
| | |
| | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| | ^ Settings that apply to all systems this core supports || |
| | | **SYNCHRONOUS RENDERING ''global.reicast_synchronous_rendering''** | When threaded rendering is on (on by default), waits for the GPU to finish rendering the frame before dropping the current one. This can avoid certain emulation issues (flashing screens, glitchy video). Significant performance cost. Recommended "Off" for most games as they don't experience issues (or you have a weak machine), "On" if the game has these particular issues.\\ => Off ''disabled'', On ''enabled''. | |
| | | **RENDERING RESOLUTION ''global.reicast_internal_resolution''** | Enhancement. Increases the rendering resolution. Makes 3D objects clearer. Significant performance cost. Use 640x480 for native. Absurdly high values can degrade image quality (pixels beginning to shimmer).\\ => 1x (640x480) ''640x480'', 1.25x (800x600) ''800x600'', 1.5x (960x720) ''960x720'', 1.6x (1024x768) ''1024x768'', 2x (1280x960) ''1280x960'', 2.25x (1440x1080) ''1440x1080'', 2.5x (1600x1200) ''1600x1200'', 3x (1920x1440) ''1920x1440'', 4x (2560x1920) ''2560x1920'', 5x (3200x2400) ''3200x2400'', 6x (3840x2880) ''3840x2880'', 7x (4480x3360) ''4480x3360'', 8x (5120x3840) ''5120x3840'', 9x (5760x4320) ''5760x4320'', 10x (6400x4800) ''6400x4800'', 11x (7040x5280) ''7040x5280'', 12x (7680x5760) ''7680x5760''. | |
| | | **TARGET COLOR FOR PLAYER 1. ''global.reicast_lightgun1_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | |
| | | **TARGET COLOR FOR PLAYER 2. ''global.reicast_lightgun2_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | |
| | | **TARGET COLOR FOR PLAYER 3. ''global.reicast_lightgun3_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | |
| | | **TARGET COLOR FOR PLAYER 4. ''global.reicast_lightgun4_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | |
| | | **TEXTURE MIP-MAPPING (BLUR) ''global.reicast_mipmapping''** | Enables [[:anti-aliasing#mip-mapping|mip-mapping]] to smooth out textures on distant 3D objects based on distance and angle. Dreamcast games natively utilized mipmapping to get extra performance out of the hardware, but the extra bluriness from doing this is more apparent on modern, higher fidelity screens. Has a minimal performance cost. ''enabled'' should be used in conjunction with anisotropic filtering to mitigate blurriness. Some users may prefer the "sharpness" of ''disabled'' better.\\ => Off ''disabled'', On ''enabled''. | |
| | | **ANISOTROPIC FILTERING ''global.reicast_anisotropic_filtering''** | Enables [[:anti-aliasing#anisotropic_filtering|anisotropic filtering]] to enhance perspective textures. Dramatically improves the clarity of textures on distant 3D objects when mip-mapping is turned on, especially at higher internal resolutions. Test Drive: Le Mans is the only Dreamcast game that natively utilizes this. Has a small performance cost. Generally safe to use 16x when mip-mapping is also enabled, leave on "Off" otherwise.\\ => Off ''False'', 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. | |
| | | **TEXTURE UPSCALING (XBRZ) ''global.reicast_texupscale''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|xBRZ upscaling to textures]] to improve their clarity. Improvements are subjective.\\ => Off ''False'', 2x ''2x'', 4x ''4x'', 6x ''6x''. | |
| | | **FRAMESKIP ''global.reicast_frame_skipping''** | Skip frames to improve performance, at the cost of choppy motion. Higher values can cause motion sickness if used for extended periods. Should only be turned up on weak hardware and if immune to motion sickness.\\ => Off ''disabled'', 1 ''1'', 2 ''2'', 3 ''3'', 4 ''4'', 5 ''5'', 6 ''6''. | |
| | | **FORCE WINDOWS CE MODE ''global.reicast_force_wince''** | Some Dreamcast games (marked "Powered by Microsoft Windows CE" on the box, eg. Sega Rally 2) utilized the MMU Windows Compact Edition API on the Dreamcast to run. Batocera should automatically detect this but in case it doesn't you can manually override it here. Significant performance cost.\\ => Off ''disabled'', On ''enabled''. | |
| | | **WIDESCREEN CHEAT (PRIORITY) ''global.reicast_widescreen_cheats''** | Enhancement. Flycast has a database of cheats that can enable widescreen support in certain games, rendering them in [[wp>Anamorphic_widescreen|anamorphic widescreen]] without changing the internal resolution. Some games also natively support widescreen in their in-game options. A 16/9 ratio must be used and bezels must be disabled.\\ => Off ''disabled'', On ''enabled''. | |
| | | **WIDESCREEN HACK ''global.reicast_widescreen_hack''** | Enhancement. Changes the internal resolution to a widescreen ratio (eg. 640x480 becomes 853x480). Somewhat glitchy. Some games also natively support widescreen in their in-game options. A 16/9 ratio must be used and bezels must be disabled.\\ => Off ''disabled'', On ''enabled''. | |
| | | **CONTROLLER 1 TYPE ''global.controller1_dc''** | Chooses the controller plugged into port 1.\\ => Gamepad ''1'', Keyboard ''3'', Mouse ''2'', Light Gun ''4''. | |
| | | **CONTROLLER 2 TYPE ''global.controller2_dc''** | Same as above for port 2.\\ => Gamepad ''1'', Keyboard ''3'', Mouse ''2'', Light Gun ''4''. | |
| | | **CONTROLLER 3 TYPE ''global.controller3_dc''** | Same as above for port 3.\\ => Gamepad ''1'', Keyboard ''3'', Mouse ''2'', Light Gun ''4''. | |
| | | **CONTROLLER 4 TYPE ''global.controller4_dc''** | Same as above for port 4.\\ => Gamepad ''1'', Keyboard ''3'', Mouse ''2'', Light Gun ''4''. | |
| | |
| | All other settings can be configured from RetroArch's **Quick Menu** -> **Options** (''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}}). |
| | |
| | ==== Redream ==== |
| | |
| | <WRAP center round alert> |
| | Redream has been removed from Batocera **v36** and up on Wayland devices due to not supporting Wayland. |
| | </WRAP> |
| | |
| | [[https://redream.io/|Redream]] is a multi-platform standalone emulator. Has high compatibility with low system requirements. Lacks some options compared to Flycast. |
| | |
| | <WRAP center round tip> |
| | You cannot exit Redream via controller as the Hotkey+Start shortcut opens the Redream menu instead and you cannot navigate to the close button unless you have a mouse. |
| | </WRAP> |
| | |
| | === Redream configuration === |
| | |
| | Standardized features available to all cores of this emulator: ''dreamcast.videomode'', ''dreamcast.bezel'', ''dreamcast.bezel_stretch'', ''dreamcast.hud'', ''dreamcast.bezel.tattoo'', ''dreamcast.bezel.tattoo_corner'', ''dreamcast.bezel.tattoo_file'', ''dreamcast.bezel.resize_tattoo'' |
| | |
| | ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ |
| | ^ Settings that apply to all cores of this emulator || |
| | | **RENDERING RESOLUTION ''dreamcast.redreamResolution''** | Choose your render resolution (Requires personal redream.key file).\\ => 1x (640x480) ''1'', 2x (1280x960) (Default) ''2'', 3x (1920x1440) ''3'', 4x (2560x1920) ''4'', 5x (3200x2400) ''5'', 6x (3840x2880) ''6''. | |
| | | **ASPECT RATIO ''dreamcast.redreamRatio''** | Choose your preferred aspect ratio.\\ => 4:3 (Default) ''4:3'', 16:9 ''16:9'', Stretch ''stretch''. | |
| | | **FRAMESKIP ''dreamcast.redreamFrameSkip''** | Enable auto frameskipping for performance on lower-end systems.\\ => Off (Default) ''0'', On ''1''. | |
| | | **VSYNC ''dreamcast.redreamVsync''** | Enable vertical sync to avoid tearing in some cases.\\ => Off (Default) ''0'', On ''1''. | |
| | | **POLYGON SORT ACCURACY ''dreamcast.redreamPolygon''** | Choose the amount of polygon sort accuracy (Higher may cause artifacts).\\ => Per-strip (Default) ''0'', Per-pixel (32 layers) ''32'', Per-pixel (64 layers) ''64''. | |
| | | **REGION ''dreamcast.redreamRegion''** | Choose the Dreamcast console region.\\ => USA (Default) ''usa'', Europe ''europe'', Japan ''japan''. | |
| | | **LANGUAGE ''dreamcast.redreamLanguage''** | Choose the Dreamcast console language.\\ => English (Default) ''english'', German ''german'', French ''french'', Spanish ''spanish'', Italian ''italian'', Japanese ''japanese''. | |
| | | **BROADCAST ''dreamcast.redreamBroadcast''** | Choose broadcast standard (for older TV's).\\ => NTSC (Default) ''ntsc'', PAL ''pal'', PAL_M ''pal_m'', PAL_N ''pal_n''. | |
| | | **CABLE ''dreamcast.redreamCable''** | Choose cable type for the TV.\\ => VGA (Default) ''vga'', RGB ''rgb'', Composite ''composite''. | |
| | |
| | Redream can also be configured from its ''redream-config'' application (''[F1]'' on the system list -> **Applications**). |
| | |
| | === Redream license key === |
| | |
| | On PC, Redream locks some of settings behind a one-time purchase of a premium license. Once purchased, this can be downloaded (it's just a text file) from [[https://redream.io/account]] after signing in: |
| | |
| | {{:systems:screenshot_20220315-231132.png?540|}} |
| | |
| | Redream checks for its license key in ''/userdata/system/configs/redream/redream.key''. If a valid license is found, additional rendering options (such as rendering resolution) will become unlocked. |
| | |
| | <WRAP center round info> |
| | This license is not required for ARM devices such as RPi. |
| | </WRAP> |
| |
| ===== Texture packs ===== | ===== Texture packs ===== |
| ===== Controls ===== | ===== Controls ===== |
| |
| Each emulator handles the Hotkey, its chords and the Select button differently. | Here are the default Sega Dreamcast's controls shown on a [[:configure_a_controller|Batocera Retropad]]: |
| | |
| | {{https://raw.githubusercontent.com/batocera-linux/batocera-controller-overlays/master/solid-4k/dreamcast.png}} |
| | |
| | Each Dreamcast emulator handles the ''[HOTKEY]'', its chords and the ''[SELECT]'' button differently. |
| |
| * libretro/flycast | * libretro/flycast |
| * Hotkey by itself does nothing. | * ''[HOTKEY]'' by itself does nothing. |
| * Hotkey+Start closes the emulator. | * ''[HOTKEY]'' + ''[START]'' closes the emulator. |
| * Select does nothing. | * ''[SELECT]'' does nothing. |
| * Flycast standalone | * Flycast standalone |
| * Hotkey by itself opens Flycast's quick menu. | * ''[HOTKEY]'' by itself opens Flycast's quick menu. |
| * Hotkey+Start closes the emulator. | * ''[HOTKEY]'' + ''[START]'' closes the emulator. |
| * Select does nothing. | * ''[SELECT]'' does nothing. |
| * Redream | * Redream |
| * Hotkey by itself opens Redream's menu. | * ''[HOTKEY]'' by itself opens Redream's menu. |
| * Hotkey+Start does nothing. | * ''[HOTKEY]'' + ''[START]'' does nothing. |
| * Select toggles fast-forward. | * ''[SELECT]'' toggles fast-forward. |
| |
| <WRAP center round important 60%> | <WRAP center round important> |
| The Hotkey+L shortcut, which ordinarily takes a screenshot, will instead eject the disc in libretro/flycast. Practice caution! | The ''[HOTKEY]'' + ''[L1]'' shortcut, which ordinarily takes a screenshot, will instead eject the disc in [[#libretro_flycast|libretro/Flycast]]. Practice caution! |
| </WRAP> | </WRAP> |
| |
| FIXME (The Select button and shoulder buttons are incorrect.) | ===== Troubleshooting ===== |
| The default button mapping to the Dreamcast controller is as follows (ignore the Select button, L+R are assigned to L2+R2 on the Retropad): | |
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| {{ :systems:dreamcast_controller_mapping.png?nolink&750 |}} | For further troubleshooting, refer to the [[:support|generic support pages]]. |
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