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systems:atomiswave [2022/09/18 09:05] – [BIOS] update bios path atarisystems:atomiswave [2023/01/14 08:16] (current) – remove demul, update options atari
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 | [[#libretro:_flycast|libretro: Flycast]] | | [[#libretro:_flycast|libretro: Flycast]] |
 | [[#flycast|Flycast]] | | [[#flycast|Flycast]] |
-| [[#demul|Demul]] | 
  
 ===== BIOS ===== ===== BIOS =====
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 ^ MD5 checksum ^ Share file path ^ Description ^ ^ MD5 checksum ^ Share file path ^ Description ^
 | ''0ec5ae5b5a5c4959fa8b43fcf8687f7c'' | ''bios/awbios.zip'' | | | ''0ec5ae5b5a5c4959fa8b43fcf8687f7c'' | ''bios/awbios.zip'' | |
 +
 ===== ROMs ===== ===== ROMs =====
  
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 ==== RetroArch ==== ==== RetroArch ====
  
-[[https://docs.libretro.com/|RetroArch]] (formerly SSNES), is a ubiquitous frontend that can run multiple "cores", which are essentially the emulators themselves. The most common cores use the [[https://www.libretro.com/|libretro]] API, so that's why cores run in RetroArch in Batocera are referred to as "libretro: (core name)"RetroArch aims to unify the feature set of all libretro cores and offer a universal, familiar interface independent of platform. +RetroArch has [[emulators:retroarch|its own page]].
- +
-=== RetroArch configuration === +
- +
-RetroArch offers a **Quick Menu** accessed by pressing ''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}} which can be used to alter various things like [[:advanced_retroarch_settings|RetroArch and core options]], and [[:remapping_controls_per_emulator|controller mapping]]. Most RetroArch related settings can be altered from Batocera's EmulationStation. +
- +
-Standardized features available to all libretro cores: ''atomiswave.videomode'', ''atomiswave.ratio'', ''atomiswave.shaderset'', ''atomiswave.smooth'', ''atomiswave.integerscale'', ''atomiswave.bezel'', ''atomiswave.bezel_stretch'', ''atomiswave.hud'', ''atomiswave.bezel.tattoo'', ''atomiswave.bezel.tattoo_corner'', ''atomiswave.bezel.tattoo_file'', ''atomiswave.bezel.resize_tattoo'', ''atomiswave.ai_service_enabled'', ''atomiswave.ai_target_lang'', ''atomiswave.ai_service_url'', ''atomiswave.ai_service_pause'', ''atomiswave.integerscale'', ''atomiswave.runahead'', ''atomiswave.secondinstance'', ''atomiswave.video_frame_delay_auto'', ''atomiswave.vrr_runloop_enable'', ''atomiswave.video_threaded'' +
- +
-^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value''+
-^ Settings that apply to all cores of this emulator || +
-| **GRAPHICS BACKEND ''atomiswave.gfxbackend''** | Choose your graphics rendering\\ => OpenGL ''opengl'', Vulkan ''vulkan''. | +
-| **AUDIO LATENCY ''atomiswave.audio_latency''** | Audio latency in milliseconds, turn it up if you hear crackles\\ => 256 ''256'', 192 ''192'', 128 ''128'', 64 ''64'', 32 ''32'', 16 ''16'', 8 ''8''. | +
-| **ALLOW ROTATION ''atomiswave.video_allow_rotate''** | Allow cores to set rotation.\\ => On ''true'', Off ''false''. | +
-| **CONTROLLER TO LIGHTGUN ''atomiswave.lightgun_map''** | Map controller inputs to lightgun inputs\\ => On ''true'', Off ''false''. |+
  
 === libretro: Flycast === === libretro: Flycast ===
  
-A fork of a fork of a fork... this is an identical version of standalone Flycast but inside of a libretro core. Makes use of RetroArch's features.+A fork of a fork of a fork... this is an identical version of standalone Flycast but inside of a libretro core, maintained by the same dev as standalone, Flyinghead. Makes use of RetroArch's features.
  
 == libretro: Flycast configuration == == libretro: Flycast configuration ==
  
-Standardized features for this core: ''atomiswave.autosave''+Standardized features for this core: ''atomiswave.autosave'', ''atomiswave.use_guns'', ''atomiswave.cheevos''
  
 ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^
 ^ Settings that apply to all systems this core supports || ^ Settings that apply to all systems this core supports ||
 | **SYNCHRONOUS RENDERING ''global.reicast_synchronous_rendering''** | When threaded rendering is on (on by default), waits for the GPU to finish rendering the frame before dropping the current one. This can avoid certain emulation issues (flashing screens, glitchy video). Significant performance cost. Recommended "Off" for most games as they don't experience issues (or you have a weak machine), "On" if the game has these particular issues.\\ => Off ''disabled'', On ''enabled''. | | **SYNCHRONOUS RENDERING ''global.reicast_synchronous_rendering''** | When threaded rendering is on (on by default), waits for the GPU to finish rendering the frame before dropping the current one. This can avoid certain emulation issues (flashing screens, glitchy video). Significant performance cost. Recommended "Off" for most games as they don't experience issues (or you have a weak machine), "On" if the game has these particular issues.\\ => Off ''disabled'', On ''enabled''. |
-| **RENDERING RESOLUTION ''global.reicast_internal_resolution''** | Enhancement. Increases the rendering resolution. Makes 3D objects clearer. Significant performance cost. Use 640x480 for native. Absurdly high values can degrade image quality (pixels beginning to shimmer).\\ => 640x480 ''640x480'', 800x600 ''800x600'', 960x720 ''960x720'', 1024x768 ''1024x768'', 1280x960 ''1280x960'', 1440x1080 ''1440x1080'', 1600x1200 ''1600x1200'', 1920x1440 ''1920x1440'', 2560x1920 ''2560x1920'', 3200x2400 ''3200x2400'', 3840x2880 ''3840x2880'', 4480x3360 ''4480x3360'', 5120x3840 ''5120x3840'', 5760x4320 ''5760x4320'', 6400x4800 ''6400x4800'', 7040x5280 ''7040x5280'', 7680x5760 ''7680x5760''. |+| **RENDERING RESOLUTION ''global.reicast_internal_resolution''** | Enhancement. Increases the rendering resolution. Makes 3D objects clearer. Significant performance cost. Use 640x480 for native. Absurdly high values can degrade image quality (pixels beginning to shimmer).\\ => 1x (640x480''640x480'', 1.25x (800x600''800x600'', 1.5x (960x720''960x720'', 1.6x (1024x768''1024x768'', 2x (1280x960''1280x960'', 2.25x (1440x1080''1440x1080'', 2.5x (1600x1200''1600x1200'', 3x (1920x1440''1920x1440'', 4x (2560x1920''2560x1920'', 5x (3200x2400''3200x2400'', 6x (3840x2880''3840x2880'', 7x (4480x3360''4480x3360'', 8x (5120x3840''5120x3840'', 9x (5760x4320''5760x4320'', 10x (6400x4800''6400x4800'', 11x (7040x5280''7040x5280'', 12x (7680x5760''7680x5760''. | 
 +| **TARGET COLOR FOR PLAYER 1. ''global.reicast_lightgun1_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | 
 +| **TARGET COLOR FOR PLAYER 2. ''global.reicast_lightgun2_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | 
 +| **TARGET COLOR FOR PLAYER 3. ''global.reicast_lightgun3_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. | 
 +| **TARGET COLOR FOR PLAYER 4. ''global.reicast_lightgun4_crosshair''** | \\ => Red ''Red'', Blue ''Blue'', Green ''Green'', White ''White'', Disabled ''disabled''. |
 | **TEXTURE MIP-MAPPING (BLUR) ''global.reicast_mipmapping''** | Enables [[:anti-aliasing#mip-mapping|mip-mapping]] to smooth out textures on distant 3D objects based on distance and angle. Dreamcast games natively utilized mipmapping to get extra performance out of the hardware, but the extra bluriness from doing this is more apparent on modern, higher fidelity screens. Has a minimal performance cost. ''enabled'' should be used in conjunction with anisotropic filtering to mitigate bluriness. Some users may prefer the 'sharpness' of ''disabled'' better.\\ => Off ''disabled'', On ''enabled''. | | **TEXTURE MIP-MAPPING (BLUR) ''global.reicast_mipmapping''** | Enables [[:anti-aliasing#mip-mapping|mip-mapping]] to smooth out textures on distant 3D objects based on distance and angle. Dreamcast games natively utilized mipmapping to get extra performance out of the hardware, but the extra bluriness from doing this is more apparent on modern, higher fidelity screens. Has a minimal performance cost. ''enabled'' should be used in conjunction with anisotropic filtering to mitigate bluriness. Some users may prefer the 'sharpness' of ''disabled'' better.\\ => Off ''disabled'', On ''enabled''. |
 | **ANISOTROPIC FILTERING ''global.reicast_anisotropic_filtering''** | Enables [[:anti-aliasing#anisotropic_filtering|anisotropic filtering]] to enhance perspective textures. Dramatically improves the clarity of textures on distant 3D objects when mip-mapping is turned on, especially at higher internal resolutions. Test Drive: Le Mans is the only Dreamcast game that natively utilizes this. Has a small performance cost. Generally safe to use 16x when mip-mapping is also enabled, leave on "Off" otherwise.\\ => Off ''False'', 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. | | **ANISOTROPIC FILTERING ''global.reicast_anisotropic_filtering''** | Enables [[:anti-aliasing#anisotropic_filtering|anisotropic filtering]] to enhance perspective textures. Dramatically improves the clarity of textures on distant 3D objects when mip-mapping is turned on, especially at higher internal resolutions. Test Drive: Le Mans is the only Dreamcast game that natively utilizes this. Has a small performance cost. Generally safe to use 16x when mip-mapping is also enabled, leave on "Off" otherwise.\\ => Off ''False'', 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. |
 | **TEXTURE UPSCALING (XBRZ) ''global.reicast_texupscale''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|xBRZ upscaling to textures]] to improve their clarity. Improvements are subjective.\\ => Off ''False'', 2x ''2x'', 4x ''4x'', 6x ''6x''. | | **TEXTURE UPSCALING (XBRZ) ''global.reicast_texupscale''** | Enhancement. Applies [[:anti-aliasing#texture_enhancement|xBRZ upscaling to textures]] to improve their clarity. Improvements are subjective.\\ => Off ''False'', 2x ''2x'', 4x ''4x'', 6x ''6x''. |
-| **RENDER TO TEXTURE UPSCALING ''global.reicast_render_to_texture_upscaling''** | Enhancement. Some 3D games would capture the screen output and render it as a 2D texture (eg. pause menu in Crazy Taxi and Dead or Alive), being unaffected by ''reicast_internal_resolution''. This setting multiplies the resolution of that capture. Example [[:anti-aliasing#dreamcast_render_to_texture_enhancement|here]]. "Off" for native, "4x" for close-to 1080p rendering (only useful if also upscaling the internal resolution).\\ => Off ''1x'', 2x ''2x'', 3x ''3x'', 4x ''4x'', 8x ''8x''. |+| **RENDER TO TEXTURE UPSCALING ''global.reicast_render_to_texture_upscaling''** | (FIXME this setting is now missing?Enhancement. Some 3D games would capture the screen output and render it as a 2D texture (eg. pause menu in Crazy Taxi and Dead or Alive), being unaffected by ''reicast_internal_resolution''. This setting multiplies the resolution of that capture. Example [[:anti-aliasing#dreamcast_render_to_texture_enhancement|here]]. "Off" for native, "4x" for close-to 1080p rendering (only useful if also upscaling the internal resolution).\\ => Off ''1x'', 2x ''2x'', 3x ''3x'', 4x ''4x'', 8x ''8x''. |
 | **FRAMESKIP ''global.reicast_frame_skipping''** | Skip frames to improve performance, at the cost of choppy motion. Higher values can cause motion sickness if used for extended periods. Should only be turned up on weak hardware and if immune to motion sickness.\\ => Off ''disabled'', 1 ''1'', 2 ''2'', 3 ''3'', 4 ''4'', 5 ''5'', 6 ''6''. | | **FRAMESKIP ''global.reicast_frame_skipping''** | Skip frames to improve performance, at the cost of choppy motion. Higher values can cause motion sickness if used for extended periods. Should only be turned up on weak hardware and if immune to motion sickness.\\ => Off ''disabled'', 1 ''1'', 2 ''2'', 3 ''3'', 4 ''4'', 5 ''5'', 6 ''6''. |
 | **FORCE WINDOWS CE MODE ''global.reicast_force_wince''** | Some Dreamcast games (marked "Powered by Microsoft Windows CE" on the box, eg. Sega Rally 2) utilized the MMU Windows Compact Edition API on the Dreamcast to run. Batocera should automatically detect this but in case it doesn't you can manually override it here. Significant performance cost.\\ => Off ''disabled'', On ''enabled''. | | **FORCE WINDOWS CE MODE ''global.reicast_force_wince''** | Some Dreamcast games (marked "Powered by Microsoft Windows CE" on the box, eg. Sega Rally 2) utilized the MMU Windows Compact Edition API on the Dreamcast to run. Batocera should automatically detect this but in case it doesn't you can manually override it here. Significant performance cost.\\ => Off ''disabled'', On ''enabled''. |
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 ^ Settings specific to atomiswave || ^ Settings specific to atomiswave ||
 | **SCREEN ORIENTATION ''atomiswave.screen_rotation_atomiswave''** | Rotate screen for some arcade games\\ => Horizontal ''horizontal'', Vertical ''vertical''. | | **SCREEN ORIENTATION ''atomiswave.screen_rotation_atomiswave''** | Rotate screen for some arcade games\\ => Horizontal ''horizontal'', Vertical ''vertical''. |
-^ Settings specific to naomi || 
-| **SCREEN ORIENTATION ''naomi.screen_rotation_naomi''** | Rotate screen for some arcade games\\ => Horizontal ''horizontal'', Vertical ''vertical''. | 
  
 All other settings can be configured from RetroArch's **Quick Menu** -> **Options** (''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}}). All other settings can be configured from RetroArch's **Quick Menu** -> **Options** (''[HOTKEY]'' + {{:wiki:south.png?nolink&20|South button (B SNES)}}).
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 === Flycast configuration === === Flycast configuration ===
  
-Standardized features available to all cores of this emulator: ''atomiswave.videomode'', ''atomiswave.videomode'', ''atomiswave.bezel'', ''atomiswave.bezel_stretch'', ''atomiswave.hud'', ''atomiswave.bezel.tattoo'', ''atomiswave.bezel.tattoo_corner'', ''atomiswave.bezel.tattoo_file'', ''atomiswave.bezel.resize_tattoo''+Standardized features available to all cores of this emulator: ''atomiswave.videomode'', ''atomiswave.videomode'', ''atomiswave.bezel'', ''atomiswave.bezel_stretch'', ''atomiswave.hud'', ''atomiswave.hud_corner'', ''atomiswave.bezel.tattoo'', ''atomiswave.bezel.tattoo_corner'', ''atomiswave.bezel.tattoo_file'', ''atomiswave.bezel.resize_tattoo''
  
 ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^ ^ ES setting name ''batocera.conf_key'' ^ Description => ES option ''key_value'' ^
 ^ Settings that apply to all cores of this emulator || ^ Settings that apply to all cores of this emulator ||
 | **SCREEN RATIO ''naomi.flycast_ratio''** | Choose which screen ratio you want to use.\\ => Default ''False'', Widescreen ''True''. | | **SCREEN RATIO ''naomi.flycast_ratio''** | Choose which screen ratio you want to use.\\ => Default ''False'', Widescreen ''True''. |
-| **RENDER RESOLUTION ''naomi.flycast_render_resolution''** | Choose which internal rendering resolution you want to use.\\ => 320x240 (Half) ''240'', 640x480 (Native) ''480'', 960x720 (x1.5) ''720'', 1280x960 (x2) ''960'', 1600x1200 (x2.5) ''1200'', 1920x1440 (x3) ''1440'', 2560x1920 (x4) ''1920'', 2880x2160 (x4.5) ''2160''. |+| **RENDER RESOLUTION ''naomi.flycast_render_resolution''** | Choose which internal rendering resolution you want to use.\\ => 0.5x (320x240) ''240'', 1x (640x480) ''480'', 1.5x (960x720) ''720'', 2x (1280x960) ''960'', 2.5x (1600x1200) ''1200'', 3x (1920x1440) ''1440'', 4x (2560x1920) ''1920'', 4.5x (2880x2160) ''2160''. |
 | **GRAPHICS API ''naomi.flycast_renderer''** | Choose your graphics renderer.\\ => OpenGL (Default) ''0'', Vulkan ''4''. | | **GRAPHICS API ''naomi.flycast_renderer''** | Choose your graphics renderer.\\ => OpenGL (Default) ''0'', Vulkan ''4''. |
 | **ROTATE SCREEN 90 DEGREES ''naomi.flycast_rotate''** | Rotate the screen by 90 degrees.\\ => Normal ''False'', Rotate ''True''. | | **ROTATE SCREEN 90 DEGREES ''naomi.flycast_rotate''** | Rotate the screen by 90 degrees.\\ => Normal ''False'', Rotate ''True''. |
 +| **ANISOTROPIC FILTERING ''atomiswave.flycast_anisotropic''** | Higher values make textures viewed at oblique angles look sharper.\\ => Disbaled (Default) ''1'', 2x ''2'', 4x ''4'', 8x ''8'', 16x ''16''. |
  
 All other configuration must be done via the ''flycast-config'' in the Applications folder (''[F1]'' on the systems screen). All other configuration must be done via the ''flycast-config'' in the Applications folder (''[F1]'' on the systems screen).
- 
-==== Demul ==== 
- 
-Demul has [[emulators:demul|its own page]]. Refer to it for further information and configuration. 
  
 ===== Controls ===== ===== Controls =====
  • systems/atomiswave.1663491948.txt.gz
  • Last modified: 4 years ago
  • by atari