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remapping_controls_per_emulator [2023/06/17 00:10] – add complexity about per-gun profiles for pad2key, note how it can be used to define shortcuts too atariremapping_controls_per_emulator [2024/10/31 16:04] (current) – Fix typo in a path lbrpdx
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 If you receive an error message saying something similar to "cannot save remap file", check for these folders: If you receive an error message saying something similar to "cannot save remap file", check for these folders:
   * ''/userdata/system/configs/retroarch/inputs/''   * ''/userdata/system/configs/retroarch/inputs/''
-  * ''/userdata/system/.config/retroarch/config/remaps/''+  * ''/userdata/system/configs/retroarch/config/remaps/''
  
 If they don't exist, create them and try again. If they don't exist, create them and try again.
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 You may have noticed the "Analog to Digital Type" setting. This setting is handled in //ES// as the Joystick-to-Dpad advanced system setting (or similarly named), however if you have a saved remap file then the setting in your remap file will take priority over ES's setting. You may have noticed the "Analog to Digital Type" setting. This setting is handled in //ES// as the Joystick-to-Dpad advanced system setting (or similarly named), however if you have a saved remap file then the setting in your remap file will take priority over ES's setting.
  
-Remap files are saved to ''/userdata/system/.config/retroarch/remaps/(core name)/(core/folder/game name).rmp'' (you will need to enabled "Show hidden folders/files" in your file manager to view this directory).+Remap files are saved to ''/userdata/system/configs/retroarch/remaps/(core name)/(core/folder/game name).rmp'' (you will need to enabled "Show hidden folders/files" in your file manager to view this directory).
  
 === libretro: PUAE/VICE === === libretro: PUAE/VICE ===
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 <input name="joystick2left"  value="C Button L" /> <input name="joystick2left"  value="C Button L" />
 <input name="joystick2right" value="C Button R" /> <input name="joystick2right" value="C Button R" />
 +</inputList>
 +
 +</file>
 +
 +<file - input.xml - V38 and later>
 +<inputList>
 + <defaultInputList>
 + <input name="AnalogDeadzone" value="0,0" />
 + <input name="AnalogPeak"     value="32768,32768" />
 + <input name="l3"             value="Mempak switch" />
 + <input name="r3"             value="Rumblepak switch" />
 + <input name="a"             value="C Button R" />
 + <input name="b"             value="A Button" />
 + <input name="x"             value="C Button U" />
 + <input name="y"             value="B Button" />
 + <input name="start"         value="Start" />
 + <input name="select"         value="" />
 + <input name="pageup"         value="L Trig" />
 + <input name="pagedown"      value="R Trig" />
 + <input name="l2"             value="Z Trig" />
 + <input name="r2"             value="" />
 + <input name="up"             value="DPad U" />
 + <input name="down"           value="DPad D" />
 + <input name="right"         value="DPad R" />
 + <input name="left"           value="DPad L" />
 + <input name="joystick1up"    value="Y Axis" />
 + <input name="joystick1down"  value="Y Axis" />
 + <input name="joystick1left"  value="X Axis" />
 + <input name="joystick1right" value="X Axis" />
 + <input name="joystick2up"    value="C Button U" />
 + <input name="joystick2down"  value="C Button D" />
 + <input name="joystick2left"  value="C Button L" />
 + <input name="joystick2right" value="C Button R" />
 + </defaultInputList>
 + <!-- Alt inputs for n64 style controllers -->
 + <n64InputList>
 + <input name="AnalogDeadzone" value="0,0" />
 + <input name="AnalogPeak"     value="32768,32768" />
 + <input name="l3"             value="Mempak switch" />
 + <input name="r3"             value="Rumblepak switch" />
 + <input name="a"             value="B Button" />
 + <input name="b"             value="A Button" />
 + <input name="x"             value="C Button U" />
 + <input name="y"             value="C Button L" />
 + <input name="start"         value="Start" />
 + <input name="select"         value="Z Trig" />
 + <input name="pageup"         value="L Trig" />
 + <input name="pagedown"      value="R Trig" />
 + <input name="l2"             value="C Button D" />
 + <input name="r2"             value="C Button R" />
 + <input name="up"             value="DPad U" />
 + <input name="down"           value="DPad D" />
 + <input name="right"         value="DPad R" />
 + <input name="left"           value="DPad L" />
 + <input name="joystick1up"    value="Y Axis" />
 + <input name="joystick1down"  value="Y Axis" />
 + <input name="joystick1left"  value="X Axis" />
 + <input name="joystick1right" value="X Axis" />
 + <input name="joystick2up"    value="" />
 + <input name="joystick2down"  value="" />
 + <input name="joystick2left"  value="" />
 + <input name="joystick2right" value="" />
 + </n64InputList>
 </inputList> </inputList>
  
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