Show pageOld revisionsBacklinksExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ~~NOTOC~~ ===== Integer Scale (Pixel Perfect) ===== In the 80s and 90s, CRT TVs used to be in the 4:3 aspect ratio. As a result, it's actually a bit wider than tall on the CRT, and a "square" pixel was not of the exact same width and height (while now on modern LCD screens, a pixel is a square). To correct this effect some consoles like the SNES embedded dedicated hardware to slightly alter the pixel size and make it more square. This correction was a 8:7 aspect ratio change, called "Pixel Perfect". This menu option will enable emulators to put that enhancement in place to give a more accurate rendering of what the game was supposed to look like. Here is a great video that explains what this option does: https://youtu.be/ssluTgfkdlg **Beware** the Pixel Perfect option usually does not mix up well with bezels (or ''decoration'' in the Games settings). Typically, when you have a 1080p screen, you should disable Pixel Perfect when you are using bezels. integer_scale_pixel_perfect.txt Last modified: 5 years agoby atari