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emulationstation:shaders_set [2022/02/09 05:23] – [What if I want to create my own shader set?] typo atariemulationstation:shaders_set [2026/05/23 01:54] (current) – [Hot-swapping shaders with controller commands] lbrpdx
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 {{ :shaders.jpeg?nolink&600 |}} {{ :shaders.jpeg?nolink&600 |}}
  
-On Batocera, several shader sets are available:+There are several built-in shader sets available by default:
  
-^ Shader set ^ Description ^ Preview (click for full view) ^ +^ Shader set                                                    ^ Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Preview (click for full view)                         
-| **None (with 'smooth games')** | No shaders, no scanlines, with bilinear filtering blur (smooth games). This is how Batocera is configured out of the box. Provides Game Boy colorization. You can select Game Boy colorization through its own menu, but beware, mixing colorization and shaders rarely provides good results. | {{ :shader1-smw-smooth-games.png?direct&896}} | +| **None (with 'smooth games')**                                | No shaders, no scanlines, with bilinear filtering blur (smooth games). This is how Batocera is configured out of the box. Provides Game Boy colorization. You can select Game Boy colorization through its own menu, but beware, mixing colorization and shaders rarely provides good results.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | {{ :shader1-smw-smooth-games.png?direct}}             
-| **None (without 'smooth games')** | No shaders, no scanlines, without bilinear filtering blur. This uses nearest-neighbor upscaling to fill the screen. Since most retro games ran at 480p, and 480 is not a factor of 1080, some pixel rows/columns will be "thicker" than others. Provides Game Boy colorization out of the box. You can select Game Boy colorization through its own menu, but beware, mixing colorization and shaders rarely provides good results. | {{ :shader1-smw-none.png?direct&896}} | +| **None (without 'smooth games')**                             | No shaders, no scanlines, without bilinear filtering blur. This uses nearest-neighbor upscaling to fill the screen. Since most retro games ran at 480p, and 480 is not a factor of 1080, some pixel rows/columns will be "thicker" than others. Provides Game Boy colorization out of the box. You can select Game Boy colorization through its own menu, but beware, mixing colorization and shaders rarely provides good results.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     | {{ :shader1-smw-none.png?896&direct}}                 
-| **Curvature** (//Batocera 5.24+//) | Provides scanlines and a simulated screen curve, like good old CRT screens. For handheld consoles with LCD screens, no curvature is applied as the screens were flat. This shader set provides a "zfast" filter. | {{ :shader2-smw-curvature.png?direct&896}} | +| **Curvature** (//Batocera **5.24**+//)                        | Provides scanlines and a simulated screen curve, like good old CRT screens. For handheld consoles with LCD screens, no curvature is applied as the screens were flat. This shader set provides a "zfast" filter.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | {{ :shader2-smw-curvature.png?896&direct}}            
-| **Enhanced** (//Batocera 5.23+//) | Adds blurring and upscaling to provide a smoother output, more in line with what you expect from a video game nowadays. | {{ :shader3-smw-enhanced.png?direct&896}} | +| **Enhanced** (//Batocera **5.23**+//)                         | Adds blurring and upscaling to provide a smoother output, more in line with what you expect from a video game nowadays.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | {{ :shader3-smw-enhanced.png?896&direct}}             
-| **Flatten-glow** (//Batocera 5.25+//) | For CRT-based systems, it make the lights "glow", this effect is particularly cool for Vectrex and old arcade games with a black background... but it might make you feel tipsy when used on colorful games! For handheld LCD systems, it "flattens" the screen so that the foreground and background melt together, like when you were playing those non-backlit screens. | {{ :shader4-smw-flatten-glow.png?direct&896}} | +| **Flatten-glow** (//Batocera **5.25**+//)                     | For CRT-based systems, it make the lights "glow", this effect is particularly cool for Vectrex and old arcade games with a black background... but it might make you feel tipsy when used on colorful games! For handheld LCD systems, it "flattens" the screen so that the foreground and background melt together, like when you were playing those non-backlit screens.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | {{ :shader4-smw-flatten-glow.png?896&direct}}         
-| **Retro** (//Batocera 5.23+//) | A.k.a. "big pixel" mode, that adds a retro vibe to the output. Think of the indie games you could find on Steam by dozens in 2019, egregiously using the 8-bit effect. This particular preview doesn't show a difference as SMW is already pixelated, but try it on a modern system like PS2 or Gamecube! | {{ :shader5-smw-retro.png?direct&896}} | +| **Retro** (//Batocera **5.23**+//)                            | A.k.a. "big pixel" mode, that adds a retro vibe to the output. Think of the indie games you could find on Steam by dozens in 2019, egregiously using the 8-bit effect. This particular preview doesn't show a difference as SMW is already pixelated, but try it on a modern system like PS2 or GameCube                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | {{ :shader5-smw-retro.png?896&direct}}                
-| **Scanlines** (//Batocera 5.23+//) | The most realistic, for a 80s/90s look and feel. Most Batocera users have a LCD screen, not a CRT, so this mode enables scanlines to simulate the effects you get out of a big old TV set (but no curvature on the image). On handheld consoles, with LCD screens, you have no "scanlines" as the technology is fundamentally different. So this set utilizes a "grid" effect for old-style LCD rendering when you play a handheld game. | {{ :shader6-smw-scanlines.png?direct&896}} | +| **Scanlines** (//Batocera **5.23**+//)                        | The most realistic, for a 80s/90s look and feel. Most Batocera users have a LCD screen, not a CRT, so this mode enables scanlines to simulate the effects you get out of a big old TV set (but no curvature on the image). On handheld consoles, with LCD screens, you have no "scanlines" as the technology is fundamentally different. So this set utilizes a "grid" effect for old-style LCD rendering when you play a handheld game.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | {{ :shader6-smw-scanlines.png?896&direct}}            
-| **Zfast** (//Batocera 5.25+//) | An implementation of the zfast algorithm, with a variant for CRT screens (lighter scanlines, kind of a honeycomb effect) and one with no scanline for handheld LCD systems. Lighter on resources than the other shaders. | {{ :shader7-smw-zfast.png?direct&896}} |+| **Zfast** (//Batocera **5.25**+//)                            | An implementation of the zfast algorithm, with a variant for CRT screens (lighter scanlines, kind of a honeycomb effect) and one with no scanline for handheld LCD systems. Lighter on resources than the other shaders.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | {{ :shader7-smw-zfast.png?896&direct}}                | 
 +| **sharp-bilinear-simple** (//Batocera **v32**+//            | A [[https://github.com/rsn8887/Sharp-Bilinear-Shaders|sharper]] and more neutral bilinear filter. This was made the default shader since **v32**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | {{ :shader8-smw-sharpbilinearsimple.png?896&direct}} 
 +| **Mega-Bezel** (//Batocera **v32**+//                       | The infamous MegaBezel pack! Make it appear as though you're playing inside of an old CRT set, with dynamic reflections on the bezel and all! An optional pack available from the content downloader. **Very heavy on resources, only usable on high-spec x86_64 desktops.** In order to use this set you must: 1. Download the MegaBezel pack from the Content Downloader. 2. Set your graphics API to GLCore or Vulkan in the **GAME SETTINGS**. 3. Set the **GAME ASPECT RATIO** to "Full". 4. Set **ALLOW ROTATION** to "OFF". More details can be found in [[https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512|the release forum post]]. <WRAP center round help>                      There's a bug currently that causes certain systems (wii, gamecube, gba, ds, supergrafx, pcengine, pcenginecd, gamegear, ngpc, etc.) to flip the MegaBezel shaders upside-down. To work around this, go into the shader's settings, turn on the vertical flip setting and save that as a core preset.                      </WRAP>  | {{ :shader-cd1-smw-megabezel.png?896&direct}}         | 
 +| **Koko-AIO Immersive Duimon Bezels** (//Batocera **v38**+// | Really great CRT shader with reflective screen borders and immersive lighting on the whole bezel. Includes the well known Duimon bezels as well. Currently the shaderset covers consoles up to PS2/GC, well known handhelds and Arcades. This shaderset is not as resource hungry as you may think and runs at full speed even on an **Intel N100** CPU. Download this shaderset as an optional pack available from the content downloader. In order to use this set you must: 1. Download the Koko-AIO pack from the Content Downloader. 2. Set your graphics API to GLCore or Vulkan in the **GAME SETTINGS**. 3. Set the **GAME ASPECT RATIO** to “Full”. 4. Set **DECORATION SETS** to “NONE”.   A detailed setup guide and many additional information about this shaderset can be found [[http://www.r1f.de/batocera-kokoaio-shaderset|HERE]].                                                                                                                                                                                                                    | {{ :shader-cd2-smw-kokoaio.png?896&direct}}           |
  
-You can also select **none** to use no shader at all - it's the best option performance-wise.+You can also select **none** to use no shader at all - it's the cheapest option performance-wise.
  
 <WRAP center round info> <WRAP center round info>
-These shaders only work in Libretro cores and a few select standalones. Most standalones (such as Cemu, RPCS3, Dolphin, etc.) aren't compatible with these shaders. This may change in the future.+These shaders only work in libretro cores and a few select standalones. Most standalones (such as Cemu, RPCS3, Dolphin, etc.) aren't compatible with these shaders. This won'change in the future.
 </WRAP> </WRAP>
  
-===== What if I want to use my own shaders? =====+===== What if I want to use RetroArch's other built-in shaders? =====
  
-You can set your own shader presets per system or per game, overloading the Batocera shader set selection. In order to do so, you can edit the ''/userdata/system/batocera.conf'' file and add the name of the desired available shader presets. For example:+You can set your own shader presets per system or per game, overriding the Batocera shader set selection. In order to do so, you can edit the ''/userdata/system/batocera.conf'' file and add the relative path (without extension) to the desired shader to the appropriate ''<system>-renderer.shader'' key. For example:
  
 <code> <code>
Line 33: Line 36:
 </code> </code>
  
-**Don’t include the filename extension**, just the name of the shader preset, without the ''.glslp'' or ''.slangp'' extension. +**Don’t include the filename extension**, just the name of the shader preset, without the ''.glslp'' or ''.slangp'' extension.
  
-All shader presets available on your Batocera system are available in ''/usr/share/batocera/shaders/'' and its subfolders. What if you want to add your own shaders, that are not distributed with Batocera? Create the folder ''/userdata/shaders/'' and add them in there. They will be accessible from ''batocera.conf'' from this point forward too.+All shader presets available on your Batocera system are available in ''/usr/share/batocera/shaders/'' and its subfolders. 
 + 
 +==== But I want to use my own shaders which I downloaded from the internet! ==== 
 + 
 +What if you want to add your own shaders, that are not distributed with RetroArch? Create the folder ''/userdata/shaders/'' and add them in there. They will be accessible from ''batocera.conf'' from this point forward too.
  
 Oh, and I know that you want to use ''vhs/ntsc-vcr'' everywhere now, right? m( Oh, and I know that you want to use ''vhs/ntsc-vcr'' everywhere now, right? m(
Line 41: Line 48:
 <WRAP center round help> <WRAP center round help>
 There is a bug where only the common-shader sets can be used. List is available at https://github.com/libretro/common-shaders (Batocera uses whatever was available at the last stable release). There is a bug where only the common-shader sets can be used. List is available at https://github.com/libretro/common-shaders (Batocera uses whatever was available at the last stable release).
 +
 +This does not apply to custom shader **sets** you create, only the ''.shader'' key in ''batocera.conf''.
 +
 +It's still also possible to [[#i_hate_shader_sets_i_just_want_to_use_retroarch_s_quick_menu_to_configure_everything|use RetroArch to select your shader manually]].
 </WRAP> </WRAP>
  
Line 84: Line 95:
           └─ custom-preset-my-shader-set-relies-on.slangp           └─ custom-preset-my-shader-set-relies-on.slangp
 </code> </code>
 +
 +When done, update your game list (or reboot) to see the new custom shader sets in the menu.
 +
 +<WRAP center round tip>
 +If wanting to create a shader set that incorporates custom shaders not already included in Batocera, refer to [[#But_I_want_to_use_my_own_shaders_which_I_downloaded_from_the_internet!|the downloaded shaders section above]]. Any shaders found in ''/userdata/shaders'' will be treated as if though they were included in the built-in set.
 +</WRAP>
  
 <WRAP center round info> <WRAP center round info>
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 </WRAP> </WRAP>
  
-===== I upgraded my Raspberry Pi3 or Pi4 to Batocera 32 and my performance is poor =====+--> I upgraded my Raspberry Pi3 or Pi4 to Batocera 32 and my performance is poor#
  
-If you use the ''curvature'' or ''scanlines'' shaders sets, they have been changed on Batocera 32 because the rendering wasn't good on many resolutions others than 1920x1080 (if you had a 4K TV, or a small screen like the OGA, OGS and clones, there were many artefacts). If you want to get back to the shaders that were available in earlier versions of Batocera, you can edit the ''batocera.conf'' configuration file, and for each emulator you want to set the shaders for, you can add a line like:+If you use the ''curvature'' or ''scanlines'' shaders sets, they have been changed on Batocera **v32** because the rendering wasn't good on many resolutions others than 1920x1080 (if you had a 4K TV, or a small screen like the OGA, OGS and clones, there were many artifacts). This has since been fixed in Batocera **v34** and higher. If you must stay on **v32** and want to get back to the shaders that were available in earlier versions of Batocera, you can edit the ''batocera.conf'' configuration file, and for each emulator you want to set the shaders for, you can add a line like:
  
 For the previous ''curvature'' shaders: For the previous ''curvature'' shaders:
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 </code> </code>
  
-If you want to fine-tune the selection, you can check all the shaders available in ''/usr/share/batocera/shaders/'' (and in particular in ''/usr/share/batocera/shaders/crt/'' for shaders relative to scanlines and curvature)+If you want to fine-tune the selection, you can check all the shaders available in ''/usr/share/batocera/shaders/'' (and in particular in ''/usr/share/batocera/shaders/crt/'' for shaders relative to scanlines and curvature)
 + 
 +<--
  
 ===== More technical information about shaders ===== ===== More technical information about shaders =====
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 Also, these shaders can only be applied to Libretro cores. Standalone emulators have to either provide their own shader in the advanced system options or something else. Also, these shaders can only be applied to Libretro cores. Standalone emulators have to either provide their own shader in the advanced system options or something else.
  
-===== Hot-swapping shaders with controller commands ===== +===== Add your own shaders =====
- +
-Did you know you can swap the active shader with the ''[Hotkey]''+''[L2]''/''[R2]'' command while in-game? Only for Libretro cores, however. The shaders switched between here aren't necessarily the same as the shader sets that Batocera can use (you should really be using shader sets instead of this hot-swapping method), but it can be convenient to quickly compare shaders without having to constantly exit and relaunch a game. +
 First, gather the shaders/filters (''*.glsl'' and ''*.slang'' files **without** the ''p'' at the end) it depends on and copy them into a new ''/usr/share/batocera/shaders/shaders'' subfolder [[:modify_the_system_while_it_s_running|on the Batocera machine itself]]. Then copy the shader presets (''*.glslp''/''*.slangp'' files **with** the ''p'' at the end) from the directory its in (for example, /vhs) to ''usr/share/batocera/shaders''. Your file paths should look like so: First, gather the shaders/filters (''*.glsl'' and ''*.slang'' files **without** the ''p'' at the end) it depends on and copy them into a new ''/usr/share/batocera/shaders/shaders'' subfolder [[:modify_the_system_while_it_s_running|on the Batocera machine itself]]. Then copy the shader presets (''*.glslp''/''*.slangp'' files **with** the ''p'' at the end) from the directory its in (for example, /vhs) to ''usr/share/batocera/shaders''. Your file paths should look like so:
  
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 [[:access_the_batocera_via_ssh|Run]] ''batocera-save-overlay'' to keep the changes after rebooting. Keep in mind this will have to be done every time you update Batocera.  [[:access_the_batocera_via_ssh|Run]] ''batocera-save-overlay'' to keep the changes after rebooting. Keep in mind this will have to be done every time you update Batocera. 
 +
 +===== I hate shader sets! I just want to use RetroArch's Quick Menu to configure everything! =====
 +
 +You can still use RetroArch's individual shader settings by setting your shader set to "None". Batocera will then leave your shader settings untouched. 8-)
  
  • emulationstation/shaders_set.1644384212.txt.gz
  • Last modified: 4 years ago
  • by atari