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| display_issues [2024/02/23 01:17] – [I see the Batocera splash screen, but then it turns black/no input] lbrpdx | display_issues [2025/07/26 14:05] (current) – [My screen shows tearing in both EmulationStation and games] hankerde | ||
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| Older 8-bit and 16bit systems, or arcade systems from the 80s and 90s were using 4:3 CRT screens. Modern displays are now 16:9 or wider, and can go up to 4K, i.e. 2160 pixels high (compared to 480 or 546 at the time!). | Older 8-bit and 16bit systems, or arcade systems from the 80s and 90s were using 4:3 CRT screens. Modern displays are now 16:9 or wider, and can go up to 4K, i.e. 2160 pixels high (compared to 480 or 546 at the time!). | ||
| - | Having so many pixels to render on the screen is impactful on the system performance. When you have a 4K screen or an ultra-wide screen, Batocera will limit the resolution by default to HD 1920x1080. It's more than enough to render emulators, even the most recent ones. However, when you have an ultra-wide monitor, the display may be stretched. | + | Having so many pixels to render on the screen is impactful on the system performance. When you have a 4K screen or an ultra-wide screen, Batocera |
| For 4K monitors, because the resolution is by default resized to 1920x1080, you might see a screen that looks like this one (actually it's what 1:1 pixel scaled 1920x1080 is, centered in a 3840x2160 screen): | For 4K monitors, because the resolution is by default resized to 1920x1080, you might see a screen that looks like this one (actually it's what 1:1 pixel scaled 1920x1080 is, centered in a 3840x2160 screen): | ||
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| </ | </ | ||
| - | There are some SBC + TV combinations where EmulationStation feels sluggish (default theme seems to be lagging behind, with a refresh rate like 10 FPS). It's really depending on your own configuration, | + | There are some SBC + TV combinations where EmulationStation feels sluggish (default theme seems to be lagging behind, with a refresh rate like 10 FPS). It's really depending on your own configuration, |
| ==== Force 1080p as the maximum resolution despite what the EDID may report ==== | ==== Force 1080p as the maximum resolution despite what the EDID may report ==== | ||
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| Then any HDMI mode can be used (even ones that your display won't work with, be careful!). Refer to [[https:// | Then any HDMI mode can be used (even ones that your display won't work with, be careful!). Refer to [[https:// | ||
| + | ===== I cannot get the 7" official Raspberry Pi screen working ===== | ||
| + | |||
| + | As reported by a user using the official 7-inch touchscreen on a Raspberry Pi 3B+, if you screen fails with the following message in your '' | ||
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| + | < | ||
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| + | </ | ||
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| + | You might be able to fix it by adding '' | ||
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| + | More information on the [[https:// | ||
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| + | ===== My screen shows tearing in both EmulationStation and games ===== | ||
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| + | <WRAP center round important> | ||
| + | This issue occurs at least with the ITX motherboard // | ||
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| + | It is likely that similar motherboards are also affected. Some mini PCs on the Asian market use the // | ||
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| + | A typical symptom of this issue is screen tearing in games as well as in EmulationStation, | ||
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| + | To fix the problem, go to EmulationStation’s **SYSTEM SETTINGS**, then under **MULTISCREENS**, | ||
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| + | If graphical issues still occur afterward, check whether **PERFORMANCE** or similar is enabled under **DECORATIONS** / **HUD** and disable it. | ||
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| + | <WRAP center round tip> | ||
| + | Disabling eDP-1 at least on the ITX-N100-2L causes graphical glitches during game start animations (e.g., **GAME LAUNCH TRANSITIONS** like **FADE**). The only known workaround as of version v41 is to go to **USER INTERFACE SETTINGS** → **GAME LAUNCH TRANSITION** and set it to **INSTANT**.</ | ||
| ===== Display issues, when xrandr is your friend ===== | ===== Display issues, when xrandr is your friend ===== | ||
- display_issues.1708651061.txt.gz
- Last modified: 2 years ago
- by lbrpdx