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anti-aliasing [2022/03/22 03:55] – added texture replacement atarianti-aliasing [2023/02/05 04:09] (current) – render to texture is no longer a thing atari
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 <wrap lo>Taken from [[https://www.retrorgb.com/n64blur.html|RetroRGB's blogpost]].</wrap> <wrap lo>Taken from [[https://www.retrorgb.com/n64blur.html|RetroRGB's blogpost]].</wrap>
  
-This filter is typically not emulated. You can simulate an approximation of the filter by leaving the "Smooth games" option turned on, but a better one would be using a weak gaussian blur such as one provide by RetroArch shaders.+This filter is typically not emulated. You can simulate an approximation of the filter by leaving the "Smooth games" option turned on, but a better one would be using a weak gaussian blur such as one provided by RetroArch shaders.
  
 === PSX 3D Enhancement === === PSX 3D Enhancement ===
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 === Dreamcast Render to Texture Enhancement === === Dreamcast Render to Texture Enhancement ===
 +
 +<WRAP center round important>
 +This setting has been removed from Flycast since **v36**! It's now automatically adjusted with rendering resolution.
 +</WRAP>
  
 The Dreamcast's screen buffer is infrequently utilized by games to produce certain graphics in-game, typically during the pause screen. By default, this buffer will be at native resolution, irrespective of the current rendering resolution. The Dreamcast's screen buffer is infrequently utilized by games to produce certain graphics in-game, typically during the pause screen. By default, this buffer will be at native resolution, irrespective of the current rendering resolution.
  • anti-aliasing.1647921301.txt.gz
  • Last modified: 4 years ago
  • by atari