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anti-aliasing [2021/08/21 09:24] – added Dreamcast Render to Texture Enhancement atarianti-aliasing [2023/02/05 04:09] (current) – render to texture is no longer a thing atari
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   * xBR enhancement {{antialiasing:thps2-xbr-texture-enhancement.png?direct&600}}   * xBR enhancement {{antialiasing:thps2-xbr-texture-enhancement.png?direct&600}}
  
-===== How does this apply to Batocera? =====+===== Texture Replacement ===== 
 + 
 +Also known as "texture packs", this takes texture enhancement to its logical extreme. What if the textures are just completely redrawn by hand? 
 + 
 +Obviously this is not an automated solution so it depends on someone having done the work itself, but it results in objectively the highest texture quality output feasible on the emulator of all the other techniques. 
 + 
 +It can also offer the opportunity to restyle the game in an entirely different art style. 
 + 
 +Since such features are dependent on the emulator supporting them, they are usually only noted in [[:systems|their respective wiki pages]]. 
 + 
 +===== How does all this apply to Batocera? =====
  
 It's a fairly complicated subject, so I'll make ludicrous use of comparison images here for illustration. Keep in mind that you don't need to actually go and configure all of this yourself, Batocera's default "Auto" setting will do a perfectly fine job. It's a fairly complicated subject, so I'll make ludicrous use of comparison images here for illustration. Keep in mind that you don't need to actually go and configure all of this yourself, Batocera's default "Auto" setting will do a perfectly fine job.
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 {{:antialiasing:earthworm-jim-reference.png?direct|Take note where the arrows show.}} {{:antialiasing:earthworm-jim-final-output.png?direct|Absolutely magical.}} {{:antialiasing:earthworm-jim-reference.png?direct|Take note where the arrows show.}} {{:antialiasing:earthworm-jim-final-output.png?direct|Absolutely magical.}}
  
-For 3D systems 5th gen and above (PSX, N64, etc.) shaders aren't as beneficial, though some may still prefer them to retain the true authentic experience. 2D games, although uncommon on these systems, still reap the same benefits as they did from 4th gen and before.+For 3D systems 5th gen and above (PSX, N64, etc.) shaders aren't as beneficial, though some may still prefer them to retain the true authentic experience. 2D games, although uncommon on these systems, still reap the same benefits as they did from 4th gen and before. If you'd like to see a bunch of example comparisons, [[https://twitter.com/crtpixels?lang=en|this Twitter account]] is worth a visit.
  
 ==== 3D Enhancements ==== ==== 3D Enhancements ====
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 <wrap lo>Taken from [[https://www.retrorgb.com/n64blur.html|RetroRGB's blogpost]].</wrap> <wrap lo>Taken from [[https://www.retrorgb.com/n64blur.html|RetroRGB's blogpost]].</wrap>
  
-This filter is typically not emulated. You can simulate an approximation of the filter by leaving the "Smooth games" option turned on, but a better one would be using a weak gaussian blur such as one provide by RetroArch shaders.+This filter is typically not emulated. You can simulate an approximation of the filter by leaving the "Smooth games" option turned on, but a better one would be using a weak gaussian blur such as one provided by RetroArch shaders.
  
 === PSX 3D Enhancement === === PSX 3D Enhancement ===
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 === Dreamcast Render to Texture Enhancement === === Dreamcast Render to Texture Enhancement ===
 +
 +<WRAP center round important>
 +This setting has been removed from Flycast since **v36**! It's now automatically adjusted with rendering resolution.
 +</WRAP>
  
 The Dreamcast's screen buffer is infrequently utilized by games to produce certain graphics in-game, typically during the pause screen. By default, this buffer will be at native resolution, irrespective of the current rendering resolution. The Dreamcast's screen buffer is infrequently utilized by games to produce certain graphics in-game, typically during the pause screen. By default, this buffer will be at native resolution, irrespective of the current rendering resolution.
  • anti-aliasing.1629537873.txt.gz
  • Last modified: 5 years ago
  • by atari